Author Topic: Echoes of the Nezhyt  (Read 12210 times)

Echoes of the Nezhyt
« on: 27 Jun 2012, 15:39 »










Info:
Just a brandname chip loving guy who wants to make a interesting P&C game based in Chernobyl/Pripyat, In the early 90s.
I got a ton of free time to dedicate to this and I'm focusing on story,graphics,sound and gameplay to the best of my ability.
So, Hopefully I can make something that you fine people here will find interesting and fun!










Synopsis:
Ukraine, 1990.
Dmitri is experiencing the worst hangover ever.
After 11 years spent in prison, all he has got is a bad liver and a rundown apartment, not so far from Pripyat.
No family, no friends, no job.
A former firefighter just like his brother, tries to surrender to the daemons of the past.
The bitter, dark, emptiness of alcohol is all that he seeks.
And every night, just before slipping into oblivion, his last thoughts go to his brother, who disappeared during the reactor 4 failure in Chernobyl's nuclear plant, in 1986.
On this very night, Dmitri plans to end his agony for good.
But someone or something is still alive in the dead city.
And wants Dmitri alive, too.










Screenshots:
Dimitri's Apartment.





*The bathroom wall fades as you walk through the doorway*




"Boris brought his big nose outside his outpost shack's window while leaning on his forearms to have a more focused view of Dmitri's masked face."





"The Bridge Of Death."
"So called because on the day of the explosion, people gathered on this bridge to see the flames of the burning graphite nuclear core.
They were all exposed to levels of over 500 roentgens, a fatal dose."



Features/Planned Features*:
320 x 200 Pixel Graphics
Voice Acting
Many Animated/Detailed Backgrounds & Tons of Animations
Morality System
Variety of Npcs
Interesting/Unique Puzzles






Credits:
Frito_Master: Art, Game Design, Scripting, Story, Sound
LostTrainDude: Story, Game Design
baggyg: Scripting
an Urpney: Story, Game Design
Marcus: Sounds, Music
Ltgiants2000: Story, Game Design
RyanTimothy: Scripting
The AGS Community: Everything :D







Notes:
My main goal right now is to get enough done to make a demo and get feedback from that and modify/learn as necessary, Then move on to finishing it.
My earliest estimate is at least 3-ish weeks.
Thanks for checking out the thread!
« Last Edit: 17 Jul 2012, 12:52 by Frito Master »

Matti

Re: Echoes of the Nezhyt
« Reply #1 on: 27 Jun 2012, 16:02 »
I followed your thread in the critics lounge and I'm so looking forward to this. Regarding your progress it's a bit early for a GiP-thread though, isn't it?  ;)

Anyway, good luck with this, looks promising!

Re: Echoes of the Nezhyt
« Reply #2 on: 27 Jun 2012, 16:21 »
Thanks, Well I don't know the actual % of what I have done, So I just stuck some small numbers in there.
I'll update the main post after I get some sleep so it doesn't look so barren and that I haven't done anything.

« Last Edit: 27 Jun 2012, 16:24 by Frito Master »

Re: Echoes of the Nezhyt
« Reply #3 on: 27 Jun 2012, 17:53 »
Love the atmosphere in the screenshots.
ca. 70% completed

Re: Echoes of the Nezhyt
« Reply #4 on: 27 Jun 2012, 17:58 »
Dmitri is experiencing the worst hangover ever.
...all he has got is a bad liver and a rundown apartment...
No family, no friends, no job.
...just like his brother, tries to surrender to the daemons of the past.
The bitter, dark, emptiness of alcohol is all that he seeks.
Isn't his name Dmitri Payne? :D
« Last Edit: 27 Jun 2012, 18:07 by Crimson Wizard »

Ghost

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Re: Echoes of the Nezhyt
« Reply #5 on: 27 Jun 2012, 19:22 »
This looks promising- good mood in the screenshots and a nice pedigree to draw from: Colour this Stalker interested!

Fun fact: "Nezhyt" is just close enough to "Netzhaut" (German for retina) to make me smile ;)

Re: Echoes of the Nezhyt
« Reply #6 on: 27 Jun 2012, 19:35 »
Fun fact: "Nezhyt" is just close enough to "Netzhaut" (German for retina) to make me smile ;)
Nezhyt is Undead in slavic tradition; literally translated as "Non-live" :)

Re: Echoes of the Nezhyt
« Reply #7 on: 27 Jun 2012, 20:50 »
For some reason and I don't know why yet, I love your style
good luck with it :)
keep an eye on this

Re: Echoes of the Nezhyt
« Reply #8 on: 28 Jun 2012, 01:41 »
Wow man, it's looking great!! Don't feel obligated to keep my name there...I've been so busy I haven't even had time to help you in a while!!!

Re: Echoes of the Nezhyt
« Reply #9 on: 28 Jun 2012, 04:23 »
Isn't his name Dmitri Payne? :D

Haha, I'm guessing you talking about Max Payne. Believe it or not I haven't played a Max Payne game, They never seemed that fun imo. Though I've seen enough to that it almost reminds me of the punisher.
I always found the protagonist who didn't have hero like features more interesting.

Quote
Wow man, it's looking great!! Don't feel obligated to keep my name there...I've been so busy I haven't even had time to help you in a while!!!
I got a list of anyone who helped me, Even when it was just a idea in my head haha. You helped so your in there.

Quote
Nezhyt is Undead in slavic tradition; literally translated as "Non-live"
:D

Anywho back to work on the starting of the game still have a few animations to finish, I'll have a demo(At least 2/3 + weeks.)out once I get more done so I can get feedback and such.

PassionatePatty

  • I dig robots in white suits
Re: Echoes of the Nezhyt
« Reply #10 on: 28 Jun 2012, 08:44 »
I'm totally sold

Re: Echoes of the Nezhyt
« Reply #11 on: 28 Jun 2012, 10:12 »
So THIS is what all those lovely background graphics have been for!  ;-D

I'm interested to see how you develop the plot.  Bonus point for the spelling of "daemons"!1  (laugh)
 

Re: Echoes of the Nezhyt
« Reply #12 on: 28 Jun 2012, 11:36 »
I'm in!
Those screens're so moody, particularly the lonely guard box.
And the blurb is intriguing especially:
Quote
But someone or something is still alive in the dead city. And wants Dmitri alive, too.
Like a reverse monster thing, great!

Re: Echoes of the Nezhyt
« Reply #13 on: 28 Jun 2012, 12:00 »
The apartment sounds nice with the outside traffic sounds coupled with the muffled rain and heavy footsteps and the rain running down the window animation.

The guard post with the rain sounds pretty awesome too and when you walk down the path it scrolls up a bit with the moon and vanishing point in view.

I can't wait for my music buddy to make me some moody peices too!

Edit: Fixed up the post.
« Last Edit: 28 Jun 2012, 22:15 by Frito Master »

Ponch

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Re: Echoes of the Nezhyt
« Reply #14 on: 29 Jun 2012, 05:47 »
This game looks very atmospheric. Looking forward to its release.  :)
*

WHAM

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Re: Echoes of the Nezhyt
« Reply #15 on: 29 Jun 2012, 10:38 »
How is a fridge ever "random"?
I cannot get over that one!
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Re: Echoes of the Nezhyt
« Reply #16 on: 29 Jun 2012, 10:50 »
How is a fridge ever "random"?
I cannot get over that one!

Either I've missed something or you need to check those eyes Tomi - it's "RUNDOWN" not RANDOM - admittedly I thought it should be 2 words no 1, but according to spellcheck you can do it either way.
 

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    • I can help with play testing
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • WHAM worked on one or more games that won an AGS Award!
    •  
    • WHAM worked on one or more games that was nominated for an AGS Award!
Re: Echoes of the Nezhyt
« Reply #17 on: 29 Jun 2012, 12:13 »
Hells, I NEED GLASSES!
Then again, I can't really imagine a rundown fridge either, a house maybe, but now I'm nitpicking. :D

My Fortnightly Writing Competition collected works
https://goo.gl/VUQbzU

Re: Echoes of the Nezhyt
« Reply #18 on: 29 Jun 2012, 12:37 »
I can imagine running fridge.
You know....
..... undead fridge.

Re: Echoes of the Nezhyt
« Reply #19 on: 29 Jun 2012, 13:22 »
...so a radioactive zombie horror? I'm ok with that, keep it up.

Then again, I can't really imagine a rundown fridge either, a house maybe, but now I'm nitpicking. :D
If it can be house, why can't it also refer to a fridge? But if you want to be nitpicky apparently it is spelt "run-down" because "rundown" is a noun and means going through the list. Grammar Nazi awaaaaaaaaaaaay. *insert Freakazoid style swooshing sound here*  :grin:

« Last Edit: 29 Jun 2012, 13:24 by Anian »
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