Re: [SOLVED] Fight scene slows down [it was the pp-collision-detection]

Started by Matti, Mon 02/02/2009 15:36:57

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Matti

Ah, I forgot to say that in my actual (turn-based) game there are four players (which are optionally controlled either by human players via hotseat or by AI), so I need to use the character[player] command to determine the current player.

Ryan, if the possibility of a character-array would get trashed I'd begin to doubt that CJ's mind is still in mint condition. No, I'm exaggerating  ;), but it wouldn't make sense and take away certain possibilities (like what I'm doing in my game).

Pumaman

Quote from: Ryan Timothy on Thu 05/02/2009 04:31:44
I hope obsolete doesn't mean character[num].x will be trashed from the compiler completely in later versions. It's handy using while statements to control all characters, etc.

No, it won't be removed. The only reason I commented was because having it in threads like this pose the danger that newbies searching the forums will come across the script posted here and think it's the "correct" way to do things.

Anyway, glad everything's sorted.

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