Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Khaveen on Fri 11/07/2003 07:40:28

Title: Additional Inventory
Post by: Khaveen on Fri 11/07/2003 07:40:28
I want to know, how to make an additional inventory? Like in QFG, where you have standard inventory and spells inventory.
Title: Re:Additional Inventory
Post by: Scorpiorus on Fri 11/07/2003 11:37:30
Check that thread (http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=6498)

MultiBox v1.1 here (http://invis.free.anonymizer.com/http://geocities.com/scorpiorus82/mbox11.zip)

-Cheers
Title: Re:Additional Inventory
Post by: SSH on Fri 11/07/2003 12:15:45
Scorpiorus, do you think that your system could be used to have a broken-sword style dialog interface, with inv items at top and other topics at bottom (as pictures). Obviously, the normal dialog system couldn't be used, but would it work as a front-end?

I'm thinking of writing a script to turn dialog scripts into global scripts to allow greater flexibility...
Title: Re:Additional Inventory
Post by: Scorpiorus on Fri 11/07/2003 13:05:11
You mean two different inventories displayed at the same time? No, it's not possible now. To achieve that one have to make a separate GUI with the buttons representing inv items. I used standart inv window instead. :P