AGS 2.72 Final 2 - World Cup Edition

Started by Pumaman, Sat 14/01/2006 22:47:30

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Pumaman

Quote from: Radiant on Sat 10/06/2006 08:49:07
There was some talk earlier about increasing the maximum number of controls per GUI. Would it be possible to have that for 2.72? I'm hoping it's as easy as changing a #define for you :)

I'll take a look at it.

QuoteBug? RawDrawFrameTransparent() disallows drawing the 'current' background frame over itself. However, after doing e.g. RawClearScreen, doing so may actually make sense.

Yes, but if you did RawClearScreen then the current background frame would now be black, so drawing black on top of black wouldn't really make sense...

Ogon

#241
@color-depth-problem: I checked the color-depth of both pictures, and it was 8-bit. I wondered a bit because it should be 16-bit, but maybe the program saved it as 8-bit because it has only a few colours...
But 8-bit and 8-bit should work too, shouldn't it? So why AGS is telling my something about 16-bit and 8-bit?

EDIT: ummmm okay game color-depth is 16-bit. maybe that's the problem? but there should be a better message for that, and not only it doesn't fit with the main background - and it shouldn't even be possible to import the first background with 8-bit!

SSH

Did you import befoer you switched to 16-bit?
12

Radiant

Small bug: the 'recompile voice packs' option includes any MP3/OGG files in the relevant directories, even though files not named "Music???" and "Sound???" won't actually ever be used (e.g. "backuptune3.mp3")

SSH

Oh yeah, I notcied the other day that although importing an old game forces an all-room recompile, using an old template DOESN'T, even though its effectively the same issue...
12

edmundito

Something's rotten in the state of Denmark:

I'm getting this message when I try to compile my game in debug:

There was an error compiling your script. The problem was:
In: 'Internal character defines'
Error (line 62): macro 'DEBUG' already defined

Do you want to fix the script now? (Your game has not been saved).


so I click yes, and:
The error occured in an internal AGS script. This should never happen; try re-installing the latest version of AGS.

It may have been because I stupidly named one of the modules DEBUG (with all caps) that would house all my debug mode-only code. I got rid of it, but I still get the error if I try to compile with debug mode.

Gilbert

Would it be possible that it's also used in other rooms and/or the header script?

I'll suggest trying a more thorough search.
Maybe rebuild all the rooms also.

edmundito

I realized that not only I named a module debug but also I named the GUI that contails all my debug controls DEBUG as well. whoops. It's just that AGS didn't give a good warning for me to get it. :P

Pumaman

Right, well I'm bored of 2.72, so RC 2 is now up. Hopefully it can be released before long.

SSH

teh yay! Now I can't wait for AGS Vista beta 1  :=
12

GarageGothic

Cheers CJ, thanks a bunch for the enhanced editor line length and the new text box functionality!

edmundito

Wonderful!

Uh... the setup.exe file is still missing, and it's a totally different one for RC2, isn't it?


Also, you should say something about the new RC on the Release Something! thread ;)

Pumaman

QuoteSOME FILES ARE MISSING, YOU NEED TO GRAB THE MISSING FILES FROM THE 2.71 FINAL DISTRIBUTION

edmundito

¬¬ quote?

I thought the new setup file was different from the 2.71 dist.

Gilbert

I think it's mentioned many times, the so-called setup file does nothing other than calling:
GAMENAME --setup

So, normally setup.exe seldomly need an update, whenever the config programme is updated most of the times it's agswin.exe which is updated.

edmundito

D'oh!  :P

I'm so out of touch... the setup.dat file is what I was looking for! ¬¬

LimpingFish

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0040A6E0 ; program pointer is +6, ACI version 2.72.917, gtags (3,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

in Room 2 script (line 14)


That line is in First Time Player Enters Room, and is "PlaySound (1);". It worked fine before.

Sounds seem to miss being triggered first time around. If I interact with something, and a sound is meant to be played, I get silence. If I interact with it again, THEN the sound plays.

:-\
Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

Radiant

In the 'conversation dialog topics' menu, the control that lists all the names of the dialogs is too narrow. If you have more than 40 or so, 20% of its size is taken up by a vertical scrollbar and this makes reading the names somewhat awkward.

Also, if you click on any name in this control, the entire screen flashes for a second. Not sure why.

Fribbi AGDI joker

#258
Quote from: LimpingFish on Sun 18/06/2006 00:50:30
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0040A6E0 ; program pointer is +6, ACI version 2.72.917, gtags (3,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

in Room 2 script (line 14)


That line is in First Time Player Enters Room, and is "PlaySound (1);". It worked fine before.

Sounds seem to miss being triggered first time around. If I interact with something, and a sound is meant to be played, I get silence. If I interact with it again, THEN the sound plays.

:-\


I got the the same thing here. I get kicked out of the game when the game is suppose to play sound effect and when I restart the game again, it never happens then. It is really bad and strange for sure.Ã,  It has never happened before until I downloaded and installed the latest AGS version. Maybe Chris was thinking too much about who will win in the World cup football in this time. ;)

PS: Has anyone played a handball computer game before?  ButI have never saw any computer handball game wich look like Fifa and NBA game.

And I know it is very difficult to make a code script for such game like that.

Pumaman

Yes, there seems to be a problem playing sounds in RC 2. Sorry about that, I'll look into it.

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