I think that AGS could use a controller plug-in for multiplayer on one computer. You could have one player use a keyboard and another player use a controller. It's not much, but it opens up some multiplayer elements that sadly aren't available with the TCP/IP plugin.
You can already do two people behind the same keyboard; lots of oldie games do that (cursor arrows vs. AWDX, for instance)
However, because of the limitation of the number of simultaneous keys pressed (and some other limitations too, possibly) in most keyboard, if you make a two player game that expect extensive keyboard input, the players could be frustrated due to the engine being not very responsive to inputs.
After all, remember that, though it's possible for AGS to make action based games, it's not designed for these kind of games.
Actually gamepad compatibility is a good idea - multiplayer or not. I think it's one way we'll see new types of interfaces develop. And although point'n'click is still preferred by most PC adventure gamers, console style controls are becoming more popular as games are being ported to multiple platforms (Syberia, Still Life, Fahrenheit)
Quote from: Gilbot V7000a on Fri 10/02/2006 07:32:33
However, because of the limitation of the number of simultaneous keys pressed (and some other limitations too, possibly) in most keyboard,
Works fine for such 2p gems as One Must Fall, Bubble Bobble and Squarez. FYI.
But I think the point is that the limitation is in AGS, not in the keyboard...
Most keyboards won't register if more than 2 keys in the same area of the keyboard are pressed at the same time, so it really depends on your keyboard setup.
Joystick/gamepad support has been discussed before -- I believe there's a tracker item for it. But it's really not something that's a priority.
Well he was asking for someone to write a plugin to support them... :P
I wouldn't really have any use for such a thing right now...but potentially later. Much much later.