SUGGESTION: MusicX*.*

Started by Alynn, Sat 29/07/2006 09:40:07

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Alynn

Ok so not the most exciting title, but it's pretty much exactly what I would like to see.

Since the music list in the editor has been posponed according to the tracker, I was thinking of an alternate solution.

My problem stems is when running around on the net, I sometimes find music that hits me as, "that would go perfect at X part of my game" so I download it into a folder copy it to the music folder, rename it to musicX then go back to the origional file, call it whatever - musicX.

Otherwise when I go back later I have to check each song to figure out which one is the one I want to use... yes I know I could use a txt file to store that info, but as matter of practice I only have photoshop, AGS, this forum, and IRC open when I'm editing (makes distractions less so I work more)

Ok so my suggested solution.

MusicX*.*

Basically the editor knows it is looking for Music then digits, then when it hits the first non digit number it ignores everything until the .fileextention. This way people could label their songs

Music1 - Intro.mid
Music2 - Title Screen.mid
Music3 - Chase Scene.ogg
Music4 - game over.mid
...
Music32 - sex scene.mp3

I think you get to point. I don't know exactly how AGS parses the music files anyway, but I would guess it had something with filtering out Music seeing if what's left is a number, and then checking the file extention to assign the correct player.

This would just add an extra step of ignoring everything after the last digit after music, and now that I think about it, if ever there was a music manager added to the editor it could use the substring after music for the editor to display.

Anyway I know low priority, but hey the squeaky wheel gets the grease, so I'mma squeaking a bit.

TheMagician

Well, to me that sound like a reasonable suggestion.
Would make things easier definitely.

However, I have no idea how hard it is to implement.
Stefan

SSH

Sounds like a good idea, and I guess not too hard to implement...
12

strazer


tiagocorreia

I agree, very nice feature to implement.

GarageGothic

But why only music, why not sounds and fonts as well?

monkey0506

Fonts already work similar to this...

For example, I have my fonts named like this:

font.gametext.0
font.speech.0
font.outline.0

As long as the name starts with "font." then AGS can find it.

And I like the idea for the music and sound files.

GarageGothic

Monkey, could you please elaborate on that? I never heard of this before, and I don't quite understand your example since all the fonts end with 0 (and don't have a file extension). How would I rename my ttf fonts (currently agsfntX.ttf) for this to work?

monkey0506

Ahhh...nevermind.

Sorry...I wasn't thinking about TTF fonts...I use Radiant's FontEdit and it creates some type of font file which has ".0" as the file extension...AGS looks for it as "font.*"...

Pumaman

This could be quite a neat and easy solution to naming music and sound, it's certainly worth thinking about.

Gilbert


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