I noticed that preload.pcx is only displayed as 640x400 in a 640x480 game... funnily enough, it seems to shrink the pic to fit and put black borders at top and bottom...
I'll stick this thread for CJ to see when he's back.
I noticed this aswell, in lo-res, but didn't take it as anything special... the non-bottun duplicate of EFL main menu fit in 230x200... :P
While we're at it, here's another bug:
If you have a #define in your global header with a Tab character on the last line just after the symbol name, it doesn't get declared.
I know that that is pretty specific, but I can't spend all day finding other cases where it fails: it doesn't seem to fail on a tab earlier in the file for me!
e.g.
#define SHIELD_CHATtab 5
fails but
#define SHIELD_CHAT 5
if OK!!!!
Yup I had the same problem, and it was very annoying as I wanted numeric values to be aligned. The work-around is to put a space after the variable, and you can add as many tab you want after it.
Thanks for the bug reports, I have verified both and will work on a fix.