Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: SSH on Tue 20/01/2004 15:24:56

Title: Bug: preload pic in 640x480 and Tabs in script header
Post by: SSH on Tue 20/01/2004 15:24:56
I noticed that preload.pcx is only displayed as 640x400 in a 640x480 game... funnily enough, it seems to shrink the pic to fit and put black borders at top and bottom...

Title: Re:Bug: preload pic in 640x480
Post by: Gilbert on Wed 21/01/2004 01:50:17
I'll stick this thread for CJ to see when he's back.
Title: Re:Bug: preload pic in 640x480
Post by: Ishmael on Fri 23/01/2004 19:05:51
I noticed this aswell, in lo-res, but didn't take it as anything special... the non-bottun duplicate of EFL main menu fit in 230x200... :P
Title: Re:Bug: preload pic in 640x480
Post by: SSH on Fri 23/01/2004 20:44:11
While we're at it, here's another bug:

If you have a #define in your global header with a Tab character on the last line just after the symbol name, it doesn't get declared.

I know that that is pretty specific, but I can't spend all day finding other cases where it fails: it doesn't seem to fail on a tab earlier in the file for me!

e.g.

#define SHIELD_CHATtab               5
fails but
#define SHIELD_CHAT               5
if OK!!!!

Title: Re:Bug: preload pic in 640x480 and Tabs in script header
Post by: Dorcan on Sat 24/01/2004 12:32:25
Yup I had the same problem, and it was very annoying as I wanted numeric values to be aligned. The work-around is to put a space after the variable, and you can add as many tab you want after it.
Title: Re:Bug: preload pic in 640x480 and Tabs in script header
Post by: Pumaman on Sat 24/01/2004 21:29:20
Thanks for the bug reports, I have verified both and will work on a fix.