Bug: Run-time not properly terminated from editor in Parallels

Started by frission, Sat 06/10/2007 18:20:52

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frission

I don' t think this is my fault, but I am new at this, so it might be.

Basically I am running the AGS editor on a MacBook by running it in the Parallels environment in Coherence mode with Windows XP installed. The editor itself works fine. Testing the game itself works fine, except that when I exit it, it doesn't actually terminate the process (mygame.exe or whatever I have called it). The editor still displays [Running] in its menu bar even though there is no active, selectable process available to Windows, though the .exe shows up in the Task manager when I Ctrl-Alt-Delete. If I force it to quit, it gives me a little message about how it didn't shut down properly and I should report it here, and then the AGS editor registers it as having closed.

Anyway, it is not impossible (I can quit it via Task manager) but I thought someone might like to know. The game itself at this point is nothing but a single room and a few sprites, and absolutely no custom scripting or anything like that, so I find it unlikely that I somehow made it do this, but again this is my first time really playing around with AGS so it's entirely possible that I'm causing it to do this one way or another. I'll play around with it a little bit and see if other settings do the same thing (i.e. if I run it in OS Mode or Full Screen Mode). I'm also aware that the total number of people trying to make games in AGS running Windows XP on a MacBook is probably pretty slim, so I doubt this is very high priority.

Khris

Does it work if you don't test the game from AGS but rather run the .exe directly (which I always recommend, no matter what the problem is)?

Pumaman

There's not a lot I can do if it doesn't work properly under a Windows emulator on the Mac. You could try out the AGS 3 beta and see if that's any better.

frission

I just wanted to add that after further testing, the problem appears to be only intermittent â€" a lot of the time it exits just fine. Even when it doesn't it is easy to terminate the process manually.

Again, I don't expect this to be high priorityâ€"who knows what the heck is going on here since it is running in an OS emulatorâ€"but just thought it should be on the record in case anyone else experiences and wants to know if they are totally alone in their struggles! :-)

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