Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Firgof on Mon 01/06/2015 23:43:51

Title: Constantly playing sound whenever a particular character is speaking
Post by: Firgof on Mon 01/06/2015 23:43:51
When a particular character speaks AGS plays every tenth of a second or so the last sound file in its index (as far as I can determine).

Assigning VOX to that line doesn't seem to help.  Switching the line over to another character does, however, resolve the issue.
This is the dialogue in question.  The issue begins after @1 and continues with every line spoken by cVoshim
Code (ags) Select

cNar: "You vex me, mortal.  You come here unbeckoned, unwanted."
cNar: "You defile this holy place of remembrance with your every breath."
cNar: "What is it you want? Freedom from death? The release of a lost love?"
return
@1
cVoshim: "A mistake?  Naieve."
cVoshim: "You are an inconvenience and a burden I am responsible for - but this meeting is no mistake."
[...]


I can't get this problem to replicate in other parts of the project with lines spoken by any other character.  I have vox'd dialogues and non-vox'd dialogues and they all work except for this last particular one.
If there's any information I can pull from my project that would aid in tracking down this issue and resolving it, please let me know.
Title: Re: Constantly playing sound whenever a particular character is speaking
Post by: Khris on Tue 02/06/2015 00:06:20
Just a wild guess: open cVoshim's SpeechView and check the frames for assigned sounds.
Title: Re: Constantly playing sound whenever a particular character is speaking
Post by: Firgof on Tue 02/06/2015 00:19:40
All the frames are Sound (None) I'm afraid.
Title: Re: Constantly playing sound whenever a particular character is speaking
Post by: Monsieur OUXX on Fri 05/06/2015 08:55:51
I didn't understand the issue and I'm frustrated because that sounds interesting. Is it about talkie games? How do you "assign a vox to a line of dialog"?
Title: Re: Constantly playing sound whenever a particular character is speaking
Post by: ollj on Fri 03/07/2015 10:37:14
- what i just wrote here made too little sense-
Title: Re: Constantly playing sound whenever a particular character is speaking
Post by: Joe on Sun 05/07/2015 14:29:18
Did you solve the problem? If so please tell, otherwise upload a minimal version of your game to reproduce the problem please.