This may be a stupid question but, is there a plugin-making engine? Or do you build it from AGS. Whaterver the answer, is there a manual as well???
No offence, but it *is* a stupid question. :o ;)
Plugins are programmed (I think) in any one of a variety of languages, and compiled into a DLL (dynamic link library). I THINK this is in the manual at some point, but oh well. There's no specific engine that I know of, but AGS will definitely not work for the task. Try Visual C++ if you're really serious.
here is a link .
http://www.adventuregamestudio.co.uk/acplugin.htm
No such thing as stupid question only stupid answer .
:)
All I could say is that, if it can be made with AGS, we don't need the plugin.
So basically plugins are needed only if you want to do something not currently possible (or very difficult) with AGS. If everything you want can be done with the AGS engine, you don't need to use/write any plugins for it.
Ah, cool. I guess I always had that wrong. I learned it, "There are no stupid questions, only stupid people."
My bad. :D
I was kidding, I didn't mean to sound so sarcastic, but like Gilbot said, if you can do it in AGS, why have a plugin?
(BTW: John, why not register and get a permanent login?)
Okay, I understand. But the thing I wish to do is to create something very difficult to do with AGS. A better version of the computer AI plugin... I could do it with AGS I suppose, but it would involve much scripting and so much easier with plugins......