Would it be possible to allow the dialgue scripts themsevles to respond to input typed into the dialogue parser rather than having to call a dialogue_request each time?
Maybe something like:
@("job") roger: I am an adventurer!
so if the player types "job" into the dialogue parser then Roger would say "I am an adventurer!".
That's an interesting idea, I'll add it to my list.
I think Kennedy has a good idea with this.