in relation to one of my previous posts, I have now made it so that choosing an option in dialog takes me to a different room, now however, it brings this up whenever it takes me to the room and there are no interactions in the dialogue script or the room, i am stumped
You'll have to be more specific - what interactions are you using to launch the dialog, for example? What is the dialog script?
Well that's the thing, I'm not using any interactions in that dialogue, but the script is something like this:
@S
GT: "Which room?"
@1
new-room 11
@2
new-room 10
@3
stop
Yes, but how do you start the dialog? Using a RunDialog command, or an interaction? If it's an interaction, what others do you have around it?
Well it uses regions, i step on to the region and the dialog runs
no he means are you scripting it or using the interaction editor.
is which part using script or interaction editor? If you mean to turn the dialogue on it's interaction editor
Can you upload a game that demonstrates the problem?