FaceLocation with diagonal loops?

Started by Andail, Fri 23/05/2003 16:37:01

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Andail

I'm running a face location with the mouse cursor as the position.
I drew eight loops, four diagonals, but these are not used. Am I doing something wrong, or will FaceLocation only accept the four "basic" loops?

Ishmael

Is the "no diagonal loops" unchecked?
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Andail


Scorpiorus

#3
Yep, it doesn't for me too. Trying to remember if it worked before. :P

[EDIT]
after I had added two diagonal frames for each direction all works fine.

-Cheers

Andail

woah, strange. Thanks a lot, Scorpius

Pumaman

This feature is to allow you to have a single frame in the diagonal directions, which will only be used when the character is turning round when walking, to produce a smoother turn effect.

FaceLocation will only allow him to face directions which he can actually walk in.

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