How come when I make a region with a light level of 0% the character doesn't turn out black?
My game has this room that is very dark and has a small light source. I want to achieve a silhouette type effect on my character, so I need him to be completly black. But if I set the region Light Level to 0% the character only gets slightly darker.
My game uses 32bit color and a 640x480 resolution. Can anyone help me with this?
Thanks.
Tint him black (0,0,0) and 100% with the colour tint option perhaps?
edit: That doesn't seem to work either, 0,0,0 seems to make him white, 255 makes him grey. Oh well.
Might have to just make a silhouette version of him and change the characters view when you need it.
Quote from: Privateer Puddin' on Wed 01/03/2006 16:36:28
Might have to just make a silhouette version of him and change the characters view when you need it.
That's what I was afraid of. :'(
cEgo.Tint(0, 0, 0, 100, 0);
WOW THANKS!!
How can I ever repay you?
Me love you long time?