Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: spook1 on Mon 15/01/2007 19:12:51

Title: how to script a dialog module?
Post by: spook1 on Mon 15/01/2007 19:12:51
This may be a strange question on this forum. But after wotrking with AGS for years, I am starting a project in Flash.
Now I need to script a dialog module (Flash action script is OOP) and I am wondering whether it is possible to translate the AGS script to a flash action script. This would be must faster than setting up a dialog object from scratch :-P

Is the script for the dialog module available somewhere?
Title: Re: how to script a dialog module?
Post by: Khris on Mon 15/01/2007 19:40:54
AFAIK, there's no such thing as a dialog module. The system is a part of the AGS Editor. The dialog script is parsed by AGS directly.

The big question here is: Do you want to create a game, or a game engine?
Title: Re: how to script a dialog module?
Post by: Ashen on Mon 15/01/2007 20:01:57
There's monkey_05_06's Scrolling Dialog (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27930.0) module, and Heir of Norton's Icon Based Dialog (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=25866.0) module. They're not the AGS default dialog system, but they might give you a place to start your coding. AFAIK, they both use GUIs quite a bit, so I'm not sure how easily they'd convert to Flash.
Title: Re: how to script a dialog module?
Post by: spook1 on Mon 15/01/2007 21:55:30
Thanx a lot for the references.
And yes, actually I am building a game engine.
It will be used to create small adventure games.