LEC Dialog Scroll

Started by ilboso, Thu 24/07/2003 16:33:20

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ilboso

Hello everybody!

I am making my adventure with Monkey2-Style dialogs.
I want to recreate the sliding arrows that make the sentences in a dialog scroll up & down if they are a lot (just like inventory objecs).

How can I reproduce this effect?


Thanks!
  Boso

Rui 'Trovatore' Pires

I've been looking into that myself. Unfortunately, it appears it won't be possible until Chris adds something like game.top_dialog_index, similar in effect to game.top_inv_item.
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MachineElf

Unless you make your own dialog system, of course...
You could make a GUI with text buttons and have them change when pressing arrow buttons. It'd take some coding, but would probably be possible. The big trouble would be that you'd need a great amount of strings, preferably global, one for each dialog option.
It's probably not worth it, but possible...
Probably better to wait for it to become implemented in the editor.
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ilboso

Thanks everyobdy.... :-\

Vargtass:
I was thinking something similar, but I don't think it worths the effort, because I shouldn't use AGS dialog system... (I think it's useful...)

Byte!
Boso


Pumaman

Indeed, currently this is not possible with the default dialog system. It's on my to do list to implement it though.

ilboso


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