Howdy doodie Pumaman!
Is the new editor using WinForms? and is it managed code? reason I ask is it would be lovely easy to integrate plug-ins etc into the editor if they're written in CLI C# or managed C++ :D Our AGX editor is written in C# and we were wondering how integratable into the environment it could one day be....
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=25205.msg411727#msg411727 (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=25205.msg411727#msg411727)
Thanks!
lemmy
Yes, 2.8 is a C# WinForms app.
It no longer supports the COM-based editor plugin API (which I don't think anybody ever used, anyway) and I am planning to add a new .NET-based plugin API. However, really I want to get the editor stable and released before adding new plugin support.
Huzzah! :D Of course I'm not expecting to integrate yet. Just nice to know that's where it's going :D
Thanks Pumaman! :D