I'm probably overlooking an obvious solution but I have to run to work and can't spend any more time pondering this today.
I've got a situation set up where an action causes a chain of events of objects to move. (a ball hits something which falls and eventually causes another object to move etc.)
BUT, I can't get it to work unless I make the whole of thier paths walkable. Which obviously causes problems because the player character can walk through all that. Which means he's walking in the air.
Is there any way to have to objects move but not be limited only to the walking space? Or to establish different walking space for the objects that the player is not allowed to walk thorugh?
Thanks for the help.
use
MoveObjectDirect
That should solve your problem
~Tim
Ah yes, I'm always leery of using scripting even though it's always the solution to whatever problem I'm facing.
I'm just always forgetting those blasted semicolons
Thanks.