Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: bx83 on Wed 28/06/2017 05:50:49

Title: Multi-frame animation in objects, inventory items, cursors...?
Post by: bx83 on Wed 28/06/2017 05:50:49
I'm just wondering if this property applie to anything other than Characters? How would I artifically/scripting this solution?
Title: Re: Multi-frame animation in objects, inventory items, cursors...?
Post by: monkey0506 on Wed 28/06/2017 06:15:33
Objects:  Object.Animate (http://www.adventuregamestudio.co.uk/manual/ags70.htm#object.animate)

Mouse cursors:  Setting up the game - Cursors (http://www.adventuregamestudio.co.uk/manual/ags10.htm#topic13) and Mouse.ChangeModeView (http://www.adventuregamestudio.co.uk/manual/ags68.htm#mouse.changemodeview)

Inventory items:  No built-in solution, but InventoryItem.Graphic (http://www.adventuregamestudio.co.uk/manual/ags66.htm#inventoryitem.graphic) is writable... (will return with module momentarily)
Title: Re: Multi-frame animation in objects, inventory items, cursors...?
Post by: Slasher on Wed 28/06/2017 14:58:55
To have inventory items animate in the inventory window you would set up a view for each inventory item that you want to animate and then use Module InvItemAnimation.
Title: Re: Multi-frame animation in objects, inventory items, cursors...?
Post by: bx83 on Thu 29/06/2017 07:58:23
Where would I find this module?
found it.