Quick question, I'm having a bit of a play with my new microphone and I wanted to know if there was a way to have just ordinary text boxes have audio speech attached to them. I've figured out the whole character talking thing, but I want to do a voice for hte dialog aka: John Rhys-Davies in QFG4.
This is hidden away in the manual:
Quote
game.narrator_speech
Which character ID to use for voice speech within Display() command. Default initial player character. You can also use -1 which uses 'NARR' prefix - special narrator character.
So, pass it as -1 in
game_start, and make a bunch of NAR
Rx.wav files.
The special narrator character also has a (undocumented) name: NARRATOR.
So you can do:
game.narrator_speech = NARRATOR;