Narrator (SOLVED)

Started by Klytos, Sat 23/10/2004 11:28:09

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Klytos

Quick question, I'm having a bit of a play with my new microphone and I wanted to know if there was a way to have just ordinary text boxes have audio speech attached to them. I've figured out the whole character talking thing, but I want to do a voice for hte dialog aka: John Rhys-Davies in QFG4.

Ashen

#1
This is hidden away in the manual:
Quote
game.narrator_speech 

Which character ID to use for voice speech within Display() command. Default initial player character. You can also use -1 which uses 'NARR' prefix - special narrator character. 
So, pass it as -1 in game_start, and make a bunch of NARRx.wav files.
I know what you're thinking ... Don't think that.

strazer

The special narrator character also has a (undocumented) name: NARRATOR.

So you can do:
game.narrator_speech = NARRATOR;

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