I've been seeing an odd behavior with views, and I'll attempt to explain it here...
I have several views in my game, but 2 of them have only a single loop. This is by design, but the odd behavior comes when I save/test my game. For one of the two views (view #8), AGS keeps the single loop in the view and doesn't modify the view. However, for the other view (view #9), AGS automatically adds 3 extra loops to the view (for a total of 4 loops). Of the 3 new loops that were automatically added, loops 1 and 2 have the default blue cup as the only frame, and loop 3 is completely empty.
I can understand that AGS might try to force 4 loops to every view, but why does it not have the same behavior with both views? Why not do the same thing with view #8?
EDIT: I figured it out. Since view #8 was associated with a character's SpeechView, AGS forced it to have 4 loops. Makes sense now!
I assume this only happens with LucasArts speech, right?
~Trent