Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Shade on Sun 26/06/2005 10:11:01

Title: physics in ags???
Post by: Shade on Sun 26/06/2005 10:11:01
would it be posible to script a physic engine with ags? e.g. there is a crate in one room and if a character moves against it the crate moves automaticaly in this direction like in real life. is this posible for any object in any room?
Title: Re: physics in ags???
Post by: Rui 'Trovatore' Pires on Sun 26/06/2005 10:13:30
Again, yes. I remember someone saying they were having progress in ball physics in a sort of pinball game.. or something to that effect. It's not a trivial thing to implement, but yeah, possible.
Title: Re: physics in ags???
Post by: dasjoe on Sun 26/06/2005 13:15:46
hlobb featured some physics.. and it's even open-source now :)
Title: Re: physics in ags???
Post by: Scummbuddy on Sun 26/06/2005 21:54:14
that would be the historical league of bouncy boxing. new people may not know our acronyms
Title: Re: physics in ags???
Post by: edmundito on Mon 27/06/2005 01:14:37
Are you calling me a n00b?
Title: Re: physics in ags???
Post by: Rui 'Trovatore' Pires on Mon 27/06/2005 06:04:28
No, just a newb. :=
Title: Re: physics in ags???
Post by: Gregjazz on Mon 27/06/2005 07:22:51
Quote from: Rui "Jade" Pires on Mon 27/06/2005 06:04:28
No, just a newb. :=

Ah, I see he upgraded! Good to hear. :)