this is probably a stupid question with a quick fix, but i've been reading a few tutorials and found nothing.
i'm trying AGS in XP on a virtual PC. When i test a game that is in 640x480 resolution, instead of taking up the whole screen, only a portion in the middle is occupied. Also when i move the mouse, the cursor moves by giant leaps and bounds, which makes it impossible to test the game effectively.
Thanks for the help
Pantsworth
Hmmm what OS are you using?
If you're lucky enough to use a supported platform of AGS (some MAC and some *nix) you should try to test a game with the native engine first.
Yeah, do you mean Virtual PC on the Mac, or Virtual PC on Windows?
Either way, it could well be something funny with how they emulate DirectX, there might be a virtual pc setting you can change.
I'm running Virtual PC on Mac OSX.
I would like to be able to just test it in the AGS editor to save time, but also the AGS games i've tried on my Mac are buggy and lock up.
Any ideas would be great.
Thanks
Pants
Try testing the game windowed.
Full screen mouse support isn't something that works well with Virtual PC in my (extremely limited) experience.