Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: abstauber on Mon 25/05/2009 15:42:15

Title: Question about custom dialog rendering [solved]
Post by: abstauber on Mon 25/05/2009 15:42:15
Hi,

I'd like to tint the screen, before the dialog options are rendered and remove the tint, while the dialog is spoken.

I can already tint the screen in dialog_options_get_dimensions(), but is there a way to remove it temporarily?

dialog_options_mouse_click() only works if I don't hit an option and I think I also can't place the command inside a dialog script.

Is there another way?
Thanks for your time :)
Title: Re: Question about custom dialog rendering
Post by: Pumaman on Mon 25/05/2009 15:44:31
rep_exec_always should get run while the dialog is spoken, so you could potentially use that to remove it.
Title: Re: Question about custom dialog rendering
Post by: abstauber on Mon 25/05/2009 17:27:39
Works like a charm. Thanks a bunch :D