Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: skyfire2 on Sun 23/10/2005 18:41:58

Title: question concerning the scripting language in ags
Post by: skyfire2 on Sun 23/10/2005 18:41:58
how powerful is the scripting language in ags? do you have low level access to your hardware and all that stuff?
Title: Re: question concerning the scripting language in ags
Post by: RickJ on Sun 23/10/2005 20:15:59
Quote from: skyfire1 on Sun 23/10/2005 18:41:58
how powerful is the scripting language in ags? do you have low level access to your hardware and all that stuff?
I find it quite powerful and have done a number of non-game things with it.   However, to get "low level access to your hardware and all that stuff" you  will need to write a plug-in in C++, if you're up to it. 
Title: Re: question concerning the scripting language in ags
Post by: GarageGothic on Sun 23/10/2005 20:44:48
I thought the whole point of Windows and DirectX was that you didn't need "low level access to your hardware"?
Title: Re: question concerning the scripting language in ags
Post by: Pumaman on Sun 23/10/2005 20:52:28
The whole point of scripting languages is to make games easier to code ... if you had low-level access and had to start locking surfaces, creating textures, allocating and freeing memory, blitting to VRAM and so forth you'd may as well just write your own engine in C++.
Title: Re: question concerning the scripting language in ags
Post by: monkey0506 on Tue 25/10/2005 23:01:12
And if you threaten to do it, you can get anything implemented!





[/sarcasm (directed at self of course :D)]

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