RestartGame(int ask_first); Never Mind. Obsolete.

Started by subspark, Mon 07/09/2009 07:34:22

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subspark

As the subject suggests, I think a built-in confirmation for RestartGame(); would be consistent with the QuitGame(); function.
Low priority naturally CJ, but it couldn't be too hard to implement. To much my own excitement, baby updates like this keep AGS rolling strong and I hope this is a fair request. :=

Cheers,
Sparky.

Shane 'ProgZmax' Stevens

This is another quickie 2 minute fix suggestion.  Just make a gui, slap on yes/no  buttons (Yes triggers restartgame, no closes the gui) have the gui open when you click on whatever you want for restart and you're good to go.  You could even export this gui so you can re-use it, and honestly, I much prefer my own gui designs to the default confirmation boxes ags uses for for quitgame.

NsMn

... and it's even easier if you use SSH's DialogBox module - just add a fitting GUI and one line of script and you're set - and you don't even have to use the ugly AGS-built in one!

Gilbert

To be honest, if your game is polished enough to have customised interfaces (i.e. those not using the built-in limited interfaces like the inventory screen, the save/load interfaces and the quitgame dialogue), this is of little use (the quitgame dialogue is not really that useful either, but it won't hurt keeping it since it's already there).

IMO apart from one's initial training game(s) he/she would probably not bother to use these built-in stuff any more (also, I think it's even rarer for a training game to actually require the restartgame feature, making its use even less).

Khris

I'd like to make a SMALL SUGGESTION, too:
Instead of having to put all that tiring work into my game, I'd much rather have the "make my game" function back. It's so convenient.

subspark

LOL. For those that were helpful, thanks for explaining the function correctly.
I didn't realize QuitGame(askintfirst) used the default standard AGS dialog box. I thought I had changed it already.
Turns out that most people seem to be adding their own checks and balances here. So problem solved
Thanks again guys.

Cheers,
Sparky.

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