Hi
Is there a way to have like a save button that when you click automatically saves the game under a pre determined name for that section of the game?
For example if the player was in a church and they clicked save it would display a message like 'Game Saved' and when they next go to load it would be under - Church *ins Date Here*
??
Uh, maybe maing a save GUI and then use GetRoomNumber and GetDate or something similar to that? And then....well look for the source code of the default save dialog.
Yeah, basically what Edwinxie said.
You'd use something like,
if (character[EGO].room==whatever) SaveGameSlot (30, "Church");
Inserting the date would be a bit more complicated, but not too hard. You would use the GetTime() function.
You can create a variable, whose value will be changed according the room that the player will be in.
Global script:
int Save_value;
At the end of global script you should type: export save_value, and at script header, import save_value. So to be able the room script to read and edit this value.
At the interaction editor--> before fade in, of each room, you should change its value, ( Run script: save_value= //room number) according to the room number, so to be able to keep track of where is the player.
Then, when character clicks SAVE button, run a script like that:
if(save_value==4) SaveGameSlot(1,"Church", GetTime);
e.g. if(save_value==5) SaveGameSlot(1,"Graveyard",GetTime);
Where 4 it is the Church's room number.
Where 5 is Graveyard's room number.
I am not sure about if it is right to add a GetTime command where i added it. Try first without it ( SaveGameSlot(1,"Church");), then try to add the GetTime command where i put it.
I hope i helped a bit.
A similar but slightly different approach would be to use the 'Room Properties' function in the editor, and create a NAME property in each room, which would save you from having to have a different if (save_value == x) ... for each room. Then something like:
string savename;
string savedate;
GetRoomPropertyText("NAME", savename); // passes the rooms name, set in the editor, to the savename string
StrFormat (savedate, " %d/%d", GetTime (4), GetTime(5)); // passes the date to the savedate string
StrCat (savename, savedate); // combines the two
SaveGameSlot (3, savename); // saves to slot 3
Or whatever works for your save GUI. This'll save to slot 3 with a name like 'Church 28/8'
I think Ashen's got it.