Hi
Im very curious to know why some script from a Room appears in a later Room!
The earlier Room used Hotspots that now reside in the later Room script!
Any ideas??
bareoot
You'll need to be much more specific about what exactly has happened and what you did...
Quote from: Pumaman on Thu 28/10/2010 23:08:38
You'll need to be much more specific about what exactly has happened and what you did...
This has appeared for some strange reason in Room 58, i don't even think I coded it originally as I used 'UseInv on mino' which is in room 53, Instead of below code!
Without deleting Hotspot(s) i am having to use new ones in Room 58.
function hHotspot1_UseInv()
{
if (player.ActiveInventory == iacid) {
Display("You throw the acid into the Minotaurs Face");
cmino2.ChangeView(57);
Display("You see a Key that has fallen from the Minotaur's pocket so you pick it up");
cmino2.ChangeView(56);
cindy_bones.AddInventory(iKey2);
cmino2.FollowCharacter(null);
cmino2.StopMoving();
StopAmbientSound(1);
Display("You need to finish the job and kill it!!!");
cindy_bones.Say("I can't kill it, I'm not a murderer!! Professor! Come on we need to move on quick!!");
cprof_plum.Say("I'm coming Indy!");
cprof_plum.Transparency=0;
cindy_bones.Say("Keep well away from him Professor, he may wake at any time!");
cprof_plum.FollowCharacter(cindy_bones, 10, 90);
}
if (player.ActiveInventory == imatches) {
Display("No good using matches!!");
}
if (player.ActiveInventory == itorch2) {
Display("No good using a torch!!");
}
if (player.ActiveInventory == isword) {
Display("You dare not go to close even with the sword!!");
}
}
barefoot
Did you perhaps accidentally save the old room as a room template?
by the way, why is it OK to throw acid on someone's face but not to kill them! :)
Barefoot, if there's just one line of code after the if statement, brackets aren't necessary. So
if (player.ActiveInventory == imatches) {
Display("No good using matches!!");
}
if (player.ActiveInventory == itorch2) {
Display("No good using a torch!!");
}
if (player.ActiveInventory == isword) {
Display("You dare not go to close even with the sword!!");
}
can become
if (player.ActiveInventory == imatches) Display("No good using matches!!");
if (player.ActiveInventory == itorch2) Display("No good using a torch!!");
if (player.ActiveInventory == isword) Display("You dare not go to close even with the sword!!");
It doesn't make any difference to how it works in the long run, it just makes your script easier to read.
Quote from: SSH on Fri 29/10/2010 10:40:35
Did you perhaps accidentally save the old room as a room template?
by the way, why is it OK to throw acid on someone's face but not to kill them! :)
Acid will injure but not nessessarily kill someone.. Room was saved as normal.
Yes, about the code, false of habit i need to change... lol
barefoot.