Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: SpeechCenter on Thu 05/04/2012 20:08:50

Title: Speech Center plugin with custom functions
Post by: SpeechCenter on Thu 05/04/2012 20:08:50
For the latest version information, please refer to http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45622.0 (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45622.0)

An updated version of Speech Center plugin is available here (https://skydrive.live.com/redir.aspx?cid=a031d4a2c1add700&resid=A031D4A2C1ADD700!111&parid=A031D4A2C1ADD700!110&authkey=!AJ9otK4Z8fEy_9I).

The main change from the last version is that now it supports custom functions, as requested by some members in this forum. You are encouraged to try it out and comment.

Based on previous feedback, I plan to work next on voice actor script or translation, so any input on those or other features that may be useful would be greatly appreciated.

For those who did not follow the previous release, the plugin is aimed towards assisting with validation of the game text and speech. It's an editor plugin, not a game plugin, thus it doesn't break compatibility when porting to multiple platforms.

It has the ability to scan the scripts (dialogs, global scripts and room scripts), and display all the speech line it finds in those scripts (such as the text used in the character Say function). You can double click the line to go directly to the corresponding script line.
You can sort, filter and search through the lines using the interface.

If the lines are numbered then it offers additional functionality:
The Speech directory is scanned for each line and provides info on the file status. You can playback the speech from the editor itself. You can also mark whether those lines are correct (there are 2 checkboxes for each line, one for the voice file and the other text).

To make sure the plugin is non-intrusive as possible, it only loads the data if you click on the refresh button, thus it should not affect something you do, unless you are actually doing something at the plugin screen. It should also have the capacity to handle thousands of lines, which should cover even text-heavy games.

(https://zqwbcq.bay.livefilestore.com/y1mJKWbKuHmpGJs9-cKHrbLnMV75CsZrNc-BQPjA6tHhb--pEkw3nodrJ738nvBjUSB2UXwgb-JlwlsWmlQq5ctaRKDBlUF7-jG47dzD_al88E/Speech%20Center%20Demo%20Quest.png?psid=1)

(https://zquaqq.bay.livefilestore.com/y1mxYLjvs25NmQ1P0_5I-3HwqaLfZchRRfGH_KLrqQJ17KPBmCkGI76j4SsdSK8Tq0Kc2cdt46RCbcJsaTITfvFla6TMpPAmQyrRpCg1YyesWY/Speech%20Center%20Examples.png?psid=1)
Title: Re: EDITOR PLUGIN: Speech Center 0.9.2
Post by: Alan v.Drake on Thu 05/04/2012 21:26:11
It works, thank you!

- Alan
Title: Re: EDITOR PLUGIN: Speech Center 0.9.2
Post by: SpeechCenter on Fri 06/04/2012 14:21:17
Great! I just released another version, fixes a few errors. Just to make things easier (and to refrain from multiple threads for every version) I updated the first entry of the original post, it's going to be easier to follow-up.