Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: mjomble on Mon 02/05/2011 11:10:10

Title: Status of open sourcing AGS.Native
Post by: mjomble on Mon 02/05/2011 11:10:10
Hey, CJ, could you give a rough estimate of how much work it is to open source the AGS.Native library?

Just the order of magnitude - are we talking about days, weeks, months? Years? :P

And when it's released, please someone post in this topic so I'll get a notification :)

Thanks.
Title: Re: Status of open sourcing AGS.Native
Post by: Pumaman on Sun 08/05/2011 20:47:10
Realistically, weeks. I need to sort out some hardcoded paths and check the licensing around the MSSCCI code, amongst other things.

Also, the AGS.Native assembly requires the full Visual Studio to compile it, the free VC++ Express edition will not work. So this means that anyone who wants to work on changes to it will need to own a copy of Visual Studio 2008.