Currently, you can import colour slots and export palette to and from PCX files in the editor.
I think it's good if you can do the same for 256 colour BMPs too, because BMP are supported format for BG and sprites already. Enabling the use of BMP for the palette can save people who use mainly BMP for sprites/BGs a bit of work.
Thanks for the suggestion. However, I'm not really sure if it's worth the hassle to add - would anyone else find this useful?
I'd rather better palette editing tools...
wink-a-dink-a-doo!
heh eric master a 8-bit painting package first!
ba-da-dum!