New Move Coordinates without StopMoving

Started by Fekix, Sat 22/05/2004 22:14:45

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Fekix

Everytime a player do a left click my game calls the MoveCharacter command and my character begins to move. While my Character is moving and I click to a new (or the same position) the game calls a StopMoving command before he begins to Move to the new coordinates. The result is that the character "stutters" when repeadly clicking on the left mouse button to move the character and when I play a Adventure i do often click my left mouse button  ;D

Is there a way to Move the character to new coordinates while he is moving WITHOUT StopMoving him?
Currently working on: My Little Real Life Adventure

Edwin Xie

#1
suspiciously asks: Did you do that command by any chance? If you didn't then try looking in the interaction editor.
Moving at superhigh speed getting to the planet called Earth. But it is boxed in white......thing.....

MrColossal

he didn't do it, i think it's AGS choosing a new path for the character to walk on and it starts the walk animation over again, or at least it shows the first frame of the walk animation for a quick second
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Fekix

so is it quite impossible to move the character to new coordinates while moving without stopmoving him?  :(

If so, i would suggest this for the next AGS version, CJ :)
Currently working on: My Little Real Life Adventure

Pumaman

Are you using v2.6? This has been fixed for a while.

The stuttering you might be seeing is the pathfinder calculating the new route, which isn't something that can be easily overcome, I'm afraid.

Fekix

I'm using the latest version of 2.61 and in the console it shows that every time I click when my character is moving a StopMoving is executed and then a new MoveTo is called. So I think the stuttering referrs to the StopMoving.
Currently working on: My Little Real Life Adventure

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