Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: RickJ on Sat 26/04/2003 12:22:33

Title: Suggestion: Default Sprite Manager Folder
Post by: RickJ on Sat 26/04/2003 12:22:33
Whenever selecting sprites, with few exceptions, MAIN is the default folder.  Normally one must then navigate to a folder and then select the desired sprite.  Would it be posible for the folder from which the previous sprite was selected to be set as the default folder.  IMHO this would make many tasks much more efficient.  
Title: Re:Suggestion: Default Sprite Manager Folder
Post by: Scummbuddy on Sat 26/04/2003 14:32:54
Completly agree.  Would there be a way to check what was the last folder navigated to when picking the last frame.  Doing walking/talking or other animations would be done much easier.
Title: Re:Suggestion: Default Sprite Manager Folder
Post by: BlackBaron on Sun 27/04/2003 02:49:56
Isn't it like that already?  ???
Title: Re:Suggestion: Default Sprite Manager Folder
Post by: RickJ on Sun 27/04/2003 12:53:56
If it were I wouldn't have asked.  ;)
Title: Re:Suggestion: Default Sprite Manager Folder
Post by: Erica McLane on Sun 27/04/2003 15:19:10
I agree and I have added it to the tracker.
Title: Re:Suggestion: Default Sprite Manager Folder
Post by: Pumaman on Sun 27/04/2003 16:22:27
It already does this when setting up Views - if you double-click a Blue Cup frame, it will go to the sprite manager folder of the previous frame - so as long as you set the frames for your loops up in order from left to right, it does do this.

However, for other things such as inventory items it always defaults to Main (because the current sprite is the Blue Cup, and so it goes to there).

I'll see what I can do.