Suggestion: Flip and rotate

Started by Moox, Fri 01/10/2004 20:44:01

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strazer

That would be nice. I could use it for my rain script, if transparency is possible as well.

Maestro

I think that rotating a sprite saves memory, 'cause you would use even more memory if you had to import all the rotated sprites you need in to AGS.

stuh505

QuoteI think that rotating a sprite saves memory, 'cause you would use even more memory if you had to import all the rotated sprites you need in to AGS.

that's true, for the rotating compass in my game that means I have 360 32-bit sprites...and that could be reduced down to 1 32-bit sprite.

MrColossal

Personally I'm all about rotating objects and characters...

but whichever you decide on is, of course, fine
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