Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: RickJ on Sun 04/05/2003 01:11:31

Title: Suggestion: New GUI inventory window features
Post by: RickJ on Sun 04/05/2003 01:11:31
I have a couple ideas about the GUI inventory window element that I would like to suggest.  

1.  Would it be possible to select the inventory window's background color or to select it to be transparent?  Having only black limits the number of possible GUI color schemes that are "artistically coherent" (hehe... thats an engineering term, I just made up, that means it has to look nice ...).

2.  Would it be possible to display multiple inventory windows simultaneously where each window is displaying the inventory of a specific character.  The character would be specified in the GUI editor and/or a script command.  This would open up many different GUI design possibilities and enhance the AGS gaming experience.

Do any of these ideas appeal to anyone else.  Please comment.  
Title: Re:Suggestion: New GUI inventory window features
Post by: deltamatrix on Sun 04/05/2003 01:36:22
Those are cool.

I'd also like to see a setting of background colour for Labels and text boxes and List Boxes and a nice border setting for labels.

THe GUI features are incomplete and could do with lots of small additions.
Title: Re:Suggestion: New GUI inventory window features
Post by: Ben on Sun 04/05/2003 02:20:00
Isn't the inventory element already transparent? I'm pretty sure it shows the GUI background behind it..
Title: Re:Suggestion: New GUI inventory window features
Post by: RickJ on Sun 04/05/2003 02:36:54
QuoteI'd also like to see a setting of background colour for Labels and text boxes and List Boxes and a nice border setting for labels.
With the other GUI items you can turnoff the border and make the background transparent and then procide your own background, scroll buttons, etc...  Except, of course, in the case of the inventory window.  My sense of estetics tells me that the inventory window background should probably be the same background used in other GUI windows.   Of course my wife tells me that I have a horrible sense for colors when I dress and that black matches everything, so I could be way of base here.  8)

QuoteThe GUI features are incomplete and could do with lots of small additions.
I wouldn't use the word incomplete but I too have a wish list a mile long.   I try to limit myself, though, to things I think are useful, practical, and implementable for fear of being exiled to the gen-gen forum. ;).    

Delta:  Thanks for your comments and support. Cheers ;D

Title: Re:Suggestion: New GUI inventory window features
Post by: Joseph DiPerla on Sun 04/05/2003 15:27:12
The inventory window is transparent. I realised this when making a sam n max GUI. I needed a inventory background. SO what I did was change the background graphics of the gui, and it displayed through the inventory window.

Joey
Title: Re:Suggestion: New GUI inventory window features
Post by: RickJ on Sun 04/05/2003 16:30:10
Ahhh! Man, when did the inventory window get transparent?  

*** Rick kicks himself in the ass to remind himself not to put his foot in his mouth in the future ***
Title: Re:Suggestion: New GUI inventory window features
Post by: Jimi on Sun 04/05/2003 16:43:47
 :o Oh my God!!! Rick made a mistake!  ;)
Title: Re:Suggestion: New GUI inventory window features
Post by: Pumaman on Sun 04/05/2003 19:25:37
Still, it would be nice to set a background colour for it, so I'll add your suggestions to the list.
Title: Re:Suggestion: New GUI inventory window features
Post by: RickJ on Mon 05/05/2003 02:31:50
Just one more question:  Did the inventory window ever have just a black background?  I could swear that it did when I first started the BlueGui project.     :-[   Oh well, just old age creeping up on me I'm afraid.
Title: Re:Suggestion: New GUI inventory window features
Post by: Pumaman on Mon 05/05/2003 18:32:03
I think it was always transparent, but I'm not totally sure. I can't remember to be honest.
Title: Re:Suggestion: New GUI inventory window features
Post by: Jimi on Mon 05/05/2003 18:40:04
I used a black background on my GUIs in my first game. (using version 2.53)