Hello,
I'm, again, a bit stuck in scripting. I wanted to do something like this:
struct Streetgroup{
String Colorname;
int Colornumber;
[...]
};
struct Street{
int price;
[...]
Streetgroup OwningGroup;
}
...so that I can call a function like MuseumStreet.OwningGroup.Colornumber; .
But, AGS doesn't allow me to do something like the line "Streetgroup OwningGroup;" in another struct - but, obviously, It works with the build-in structs like GUI* or Character*.
Is there really no way to do this?
No, AGS just doesn't allow structs within structs or any workarounds.
You can code your own plugins using C++ and use that feature or just do as I do and regularly fall to you knees in front of CJ and beg for this to be the next big feature! :)
The reason "it works with the buil[t]-in structs like GUI* or Character*" is because those aren't instances of a struct, they're pointers. :P
However, AGS doesn't currently allow pointers to custom struct types so that wouldn't work either.
If by chance you have a global array of the Streetgroup struct (which will be the only instances of the struct) then you could change OwningGroup to an int and then do:
street_groups[MuseumStreet.OwningGroup].Colornumber = 13;