What's wrong in my script? It's supposed to change 'output' everytime you click on the hotspot,
but I only manage to display the first one, or all at the same time. Help me!!
// script for hotspot10: Interact hotspot
int locker;
if (locker == 0) {
Display("That's not your locker.");
}
if (locker == 1) {
Display("Don't you know where your locker is?");
}
if (locker == 2) {
Display("Don't mess around with other peoples lockers");
}
if (locker == 3) {
Display("You actually don't know where it is, do ya?");
}
if (locker < 3) {
locker += 3;
}
The locker int should be initialised at the top of the room script, not in the interact function. so put
int locker=0; at the top of the room script.
Also I made some changes to your interact script:
// script for hotspot10: Interact hotspot
if (locker == 0) {
Display("That's not your locker.");
}else
if (locker == 1) {
Display("Don't you know where your locker is?");
}else
if (locker == 2) {
Display("Don't mess around with other peoples lockers");
}else
if (locker >= 3) {
Display("You actually don't know where it is, do ya?");
}
if (locker < 3) {
locker++;
}
so that it adds one each time, instead of 3.
Thanx. It works now, but can I ad something to make it cycle,
so that when it's given all the answers it goes back to the begining?
just change the end bit so it says:
blah blah..
....
if (locker < 3) {
locker++;
} else locker=0;
that should do it
Yes, that did it. Thanx.
I need to have it so my variable will equal 2 so nobody can get the item more than once.
I got it to work. Here's the code for it (La is the variable I defined.)
La = 2;
Basicly, you can talk if La = 0, but it doesn't once you get the bomb.