Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: DarkWater on Wed 04/05/2016 13:07:21

Title: AdventureJam 2016
Post by: DarkWater on Wed 04/05/2016 13:07:21
For those interested, AdventureJam 2016 starts this Friday May 6th and runs until May 20th
http://www.adventurejam.org

When checking out their “Resources” page, I thought it was cool that AGS was the first name on the list :-D
Title: Re: AdventureJam 2016
Post by: Stupot on Wed 04/05/2016 14:57:53
A few AGS games came out of last year's AdventureJam (including Foundations, Pendek, Blind to Siberia, Late Last Night, What's in the Safe? and my own Power Nap, to name a few). I won't be taking part this year as I won't have time but I'm eager to see what is produced and will be cheering on any AGSers. Are you having a go, DW?
Title: Re: AdventureJam 2016
Post by: DarkWater on Wed 04/05/2016 16:11:58
I'm really thinking about, but it largely depends on the answer to a question I sent them regarding graphics assets. :-\
Title: Re: AdventureJam 2016
Post by: SinSin on Wed 04/05/2016 17:25:22
I am busy planning for this, Hopefully I will have something worth entering by the completion date.
Being a dad of two with a day job which often ends at 10:30 pm this could be a tricky. 8-)
Title: Re: AdventureJam 2016
Post by: DarkWater on Wed 04/05/2016 18:29:08
Ok, I just checked my email, and I got the reply back from them I was hoping for :-D

On their FAQ page they have a Q regarding if using pre-existing 3D models is allowed, to which their answer was…

“A: Creating a 3D game from the ground up can be rough when it needs to be done within a time span of 2 weeks. You are free to reuse any assets, or use freeware or commercially available assets. We only ask that you do not create any new assets specific to your AdventureJam game until May 6, 9:00PM EST.
If using freeware or commercially available assets, please credit the original creators.
”

That answer seemed to be a bit 3D specific, so I had inquired if using freeware/commercially available 2D assets was allowed as well, to which Cassie replied…

“Yes, you can use freeware/commercially available 2D assets.”

Since the Rules/FAQ didn't mention it specifically, I also asked if that goes for sound effects and music as well?
And Cassie's reply was…

“Absolutely! We have some links on our Resources tab if you need an idea on where to look for sound/music :) “

Since I only have minimal graphics editing/manipulating skills (which is why the only MAGS I've ever entered was the RotN one), I wasn't sure if I could enter. But now that I know for sure that you can use open source graphics, I might just throw my hat into the ring ;-D
Title: Re: AdventureJam 2016
Post by: SinSin on Wed 04/05/2016 20:37:03
right on dude not get some planning done !!   and good luck man ;)
Title: Re: AdventureJam 2016
Post by: Gord10 on Thu 05/05/2016 15:39:56
I am planning to make a Unity re-make of Triangle Head's Adventure (http://www.adventuregamestudio.co.uk/site/games/game/2038/), but a pixel artist will re-draw the game.
Title: Re: AdventureJam 2016
Post by: SinSin on Thu 05/05/2016 17:05:38
Quote from: Gord10 on Thu 05/05/2016 15:39:56
I am planning to make a Unity re-make of Triangle Head's Adventure (http://www.adventuregamestudio.co.uk/site/games/game/2038/), but a pixel artist will re-draw the game.

Yeahh.
Title: Re: AdventureJam 2016
Post by: Gord10 on Thu 05/05/2016 17:39:58
I am looking for artists! http://www.adventuregamestudio.co.uk/forums/index.php?topic=53508
Title: Re: AdventureJam 2016
Post by: DarkWater on Fri 06/05/2016 13:39:07
Quote from: Sinsin on Wed 04/05/2016 20:37:03
right on dude not get some planning done !!   and good luck man ;)

Thanx
Hopefully, I can come up with and sketch out rough plot in time :-\
Title: Re: AdventureJam 2016
Post by: DarkWater on Sun 08/05/2016 04:42:15
Well… it's only been 24 hours and already there are 55 entries. 8-0

I did a quick glace through a few of them, and couple already have games uploaded. Yeah, like you waited till Friday to start, and didn't just upload a game you had already been working on for awhile >:( :-X
Title: Re: AdventureJam 2016
Post by: SinSin on Sun 08/05/2016 07:52:44
Yeah it annoyed me at first too, but nevermind make it more about testing yourself. I'm 2 backgrounds in now and whether I make it in time remains to be seen. (nod)
Title: Re: AdventureJam 2016
Post by: DarkWater on Sun 08/05/2016 15:00:27
As well as testing yourself, it also helps to get your name out there and on people's radar ;)

You're way ahead of me, I have a couple ideas, but nothing really fleshed out yet. Since you can use open source graphics, and my graphic skills are lacking, I'm considering making another RoN themed game :-\

BTW, I noticed that one of the recent entries mentioned their game is based on an earlier MAGS theme they had an idea for. So it looks like other AGS members are entering the JAM too :)
Title: Re: AdventureJam 2016
Post by: SinSin on Sun 08/05/2016 18:20:20
Will be great to see everyone's ideas. I just hope I can keep up the momentum :-D

I have my player character. Just need to animate him after that I need a plot ...

Yes I'm doing this all backward lol..
Title: Re: AdventureJam 2016
Post by: DarkWater on Mon 09/05/2016 18:04:12
Same here… I have a main character and backgrounds, now to form a plausible plot and puzzles around them ;)

I've narrowed down my 3 potential scenarios to the one whose plot is most likely to be completed in time. I decided to use the RoN Space Station theme pack, rather then the whole RoN town assets, which should help keep me from going overboard :-\

Also, I took a quick peek at the entries, which is now up to 74, and noticed that someone has enter what, based on their preview pics, looks like more of platformer/sidescoller game ???
Title: Re: AdventureJam 2016
Post by: Gord10 on Mon 09/05/2016 19:58:21
I am going good. I found an artist, she didn't start working yet, though.

Code (c#) Select

using UnityEngine;
using System.Collections;

namespace RoomScripts
{
    public class THA_Room_3 : AE_Room
    {
        public AudioClip acScream;

        public override void RoomStart()
        {
            base.RoomStart();
            PlaySound(acScream, false);
            Wait(3.0f);
            Say("I shift shape.");
            Wait(1.0f);
            ChangeRoom(4);
        }
    }
}


I am writing an adventure system on Unity that allows me write scripts like above. It stacks commands in an array, then executes them in order.

The programming of the intro is completed, you can play it:
https://www.dropbox.com/s/j59cvi4yoym32y6/THA_Intro.rar
Title: Re: AdventureJam 2016
Post by: SinSin on Mon 09/05/2016 22:41:38
I'm gonna check that out Gordo.. I actually cant wait!!

My scope has outstretched itself majorly here.. I'm thinking that my game will be a prelude to a full length one.. :-[
Title: Re: AdventureJam 2016
Post by: Gord10 on Thu 12/05/2016 20:00:36
I have completed the "engine"! All the required commands work and I am able to finish the game. All that's left are graphics, interaction scripts and voice acting.

(http://aslangamestudio.com/commands.jpg)
Title: Re: AdventureJam 2016
Post by: Gord10 on Sat 14/05/2016 17:35:17
(http://aslangamestudio.com/THA/UnitySS.jpg)
Game works in English!
What's left:
* Voice acting
* Graphics (he hasn't started yet, I hope he can finish in 1 week)

I have also written the room objects' code so that they have highlight sprites. They are automatically shown when cursor is on them. I guess there wasn't an easy way in AGS, am I wrong?
Title: Re: AdventureJam 2016
Post by: DarkWater on Thu 19/05/2016 19:56:08
I had a family emergency this past weekend, and haven't had any time free time all week, so it looks like I won't be entering this year.

Good luck to all of you
Title: Re: AdventureJam 2016
Post by: Gord10 on Fri 20/05/2016 15:31:57
I am afraid we won't be able to finish the visuals before the deadline. I created a page for the game, though. You can see the new visuals there. http://gamejolt.com/games/triangle-head-s-adventure-1-5/149890
Title: Re: AdventureJam 2016
Post by: Gord10 on Fri 20/05/2016 19:47:24
I managed to upload a playable build, but it lacks the speech of the girl. And has a bug with arrows. I will publish the fixed version tomorrow.
Title: Re: AdventureJam 2016
Post by: Armageddon on Sat 21/05/2016 10:33:48
Here's mine: http://gamejolt.com/games/tooth-decay/149988
Title: Re: AdventureJam 2016
Post by: Gord10 on Sat 21/05/2016 17:57:42
Quote from: Armageddon on Sat 21/05/2016 10:33:48
Here's mine: http://gamejolt.com/games/tooth-decay/149988
I couldn't play it, the FPS was too low on my computer (which runs most of the 3D games smoothly).
Title: Re: AdventureJam 2016
Post by: Armageddon on Sat 21/05/2016 21:16:53
I added a new version where you can turn off special shaders.
Title: Re: AdventureJam 2016
Post by: Gord10 on Sun 22/05/2016 17:30:15
Now it works smoothly. I'm stuck, though.
Spoiler
I keep getting shot by sniper at the cutscene. I can do nothing but press escape.
[close]

As my game, I'm still waiting for my friend to be able to voice act. Game will be ready to publish when she's done. I even completed the mobile port.
Title: Re: AdventureJam 2016
Post by: LostTrainDude on Thu 26/05/2016 00:37:54
My brother had an idea for an adventure game for kids for quite a while, so we managed to make something, although short :D Hope you enjoy: http://gamejolt.com/games/the-tiny-button/150006