AGS Awards 2021 Ceremony Client - Saturday 9th April - 20:00 BST - DOWNLOAD

Started by Dualnames, Mon 04/04/2022 19:29:36

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Dualnames

Hello, everyone! THE TIME IS UPON US! :shocked:

On April 9th 20:00 BST the actual ceremony is happening.

As per usual, there is an AGS client to connect to the virtual ceremony.



- AGS Awards Ceremony Client: v7.0.3

- Downloads:
Windows (.zip) â€" 454 MB
Linux (.zip) â€" 472 MB
MacOS (.zip) â€" 457 MB

If you want to try it out in advance, you are welcome to join prior to the ceremony. If you have a previous version of the client, you'll be unable to join in, please download this one.




Windows: Run the AGS Awards 2021.exe
Linux: I believe either running ags64/ags32 or startgame will start the client.
MAC: The app is codesigned, I believe either running AGSAwards.app/Contents/MacOS/AGS or simply running the app, will start the client.




If you are planning on streaming, make sure you go to settings and select streamer mode.

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cassiebsg

There are those who believe that life here began out there...


Stupot

Quote from: Dualnames on Thu 07/04/2022 13:42:51
DOWNLOAD:
Click here

When I first tried downloading I got an error message saying it could not download securely.
I solved it by changing "http" to "https".
Perhaps you want to change this in the link and future links so that no one else has the same issue on the day.

Edit: I edited out the link to prevent people from downloading an out-of-date version. â€"Snarky

Dualnames

Will do, for now, primary test was somewhat of a success. Right now only remaining issue is the "follow" mode, where an arrow appears over an avatar selected fromthe list to the left.
If that doesn't work out, I'll disable it for the ceremony.

Thanks to the small group of people that attended the testing of the client, it has helped us a lot! Can't wait to see you all in the ACTUAL THING!!
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cassiebsg

There are those who believe that life here began out there...


Snarky

Next year we'll introduce DLC, where for a small donation on ko-fi.com you can buy virtual hors d'oeuvres, drinks and snacks. You'll be able to spill your drinks on other guests to tint their avatars, and they'll have to pay us more money to clean their outfits. Ka-ching!

Hey, Saturday 9. April! That's...

https://www.youtube.com/watch?v=NOG3eus4ZSo

Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

FransisKransis

Sweet! Here's hoping for even more Smashing Pumpkins at the ceremony!

Dualnames

Did a small update fixing an issue i created myself yesterday, if the zip you downloaded contained "v1" in its name you should be good! If not, please redownload from the first post on this topic <3
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

vga256

Can confirm the macOS version works like a charm. Great job.

cat

Join us now!

In case, none of the client versions is working for you, you can still join using any IRC client. The server is irc.adventuregamestudio.co.uk #awards

Snarky

Excellent work on the client again, Dualnames!

A handful of bug reports. I know you have the "too many sheep" one already, so I won't submit that. (I was running the Windows build on a Mac using Wine, in order to be able to use copy/paste for the chat input.)

Spoiler
Here is the crash from the performance/dancing:



And here is a scaling bug affecting one of the avatars (notice that the pink Eskimo under the cursor is half the size of the other one, my avatar):



I suspect this may be an engine bug, related to how the old "low resolution sprite" setting that would double the pixel size in high-resolution games was changed. Perhaps if someone starts the game with a high-resolution character and switches avatars to a low-resolution one, it doesn't properly update the setting? But that's just a guess. If I'm not mistaken, the anomaly persisted across a crash on my end.

I didn't catch a screenshot of it, but I think there was still some problem with how PMs were shown in the participant list. IIRC, I saw in the list that there was a PM from someone, clicked on the icon, but the PM window that opened was from someone else (a response to a PM I had sent). I imagine that the PM had arrived, but then the participant list had been reordered without moving the icon to the new place in the list.
[close]

Laura Hunt

Quote from: Snarky on Sun 10/04/2022 09:26:41
And here is a scaling bug affecting one of the avatars (notice that the pink Eskimo under the cursor is half the size of the other one, my avatar):

It looks like this bug doesn't present itself for everybody at the same time, for some reason. At some point I noticed that Postmodern Adventure's avatar had shrunk to half its regular size, so I asked him "hey, what's with your avatar, it's tiny", and he replied that it looked perfectly normal for him. Conversely, as I was watching Scavenger's recording of the ceremony, someone with a HUGE avatar walked by (https://www.youtube.com/watch?v=GkINHuHDKa4 at the 1:18:50 mark) but that did not happen in my client. Maybe it has to do with the zoom function?

Edit: now that I mention it, there seem to be quite a few cases of avatar gigantism going on, like at 1:40:00 with the sorcerer, Max and WHAM's avatars, which I don't think are supposed to be that large, even counting with the fact that the screen is being zoomed in. But this definitely did not happen in my client.

Kastchey

Quote from: Laura Hunt on Sun 10/04/2022 10:12:16
someone with a HUGE avatar walked by (https://www.youtube.com/watch?v=GkINHuHDKa4 at the 1:18:50 mark) but that did not happen in my client. Maybe it has to do with the zoom function?
Wow. That was SCARY  8-0

heltenjon

When Bicilotti's avatar was huge on my screen, someone else commented it, too. So I typed "Bici is an enderman", thinking it was like that for everyone. Guess I may have been throwing out an insult, then, if he looked fine to others. Oh well.

Snarky

Quote from: Laura Hunt on Sun 10/04/2022 10:12:16
It looks like this bug doesn't present itself for everybody at the same time, for some reason.

Scaling bugs in the past have had to do with not correctly updating all the character state when re-sorting the avatars in the avatar pool when someone logs off. The manifestation of the bug varies between participants because it depends on which order you have the other participants stored in internally, which depends on when you logged on. (IIRC, people who logged on before you are listed in alphabetical order, while people who logged on after you are added in order of appearance.)

I think we finally managed to fix it (though I think it took at least three years) since AFAIK it's been working correctly for the last few years, but it could be that Duals messed with it somehow. (Perhaps when doing the character tinting for highlighting your avatar, because if this is the problem it would be probably be related to the "wrong character highlighted" bug when people were called onto/left the stage that occurred during the beta.) Or perhaps the AGS version update means there is some additional piece of information we need to keep track of.

Incidentally, most of this logic is only necessary because the code was written before we could have pointers to custom structs in AGS. Today it might be possible to rewrite it to be a lot simpler and less bug-prone.

Tabata

Here we have proof of one case of avatar gigantism while the screen is being zoomed in
Spoiler
[close]

I think that some of those little bugs are needed for to become an awesome ceremony  (laugh)
I loved it - great work from everyone involved.


Kastchey

I think we need to turn this into a feature. Make a sheep avatar and if more than x% of the audience selects it, the client displays "TOO MANY SHEEP" and crashes.

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