AGS ezine issue two

Started by Vel, Mon 14/07/2003 19:06:52

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Vel

Here is it folks, the second issue of the AGS ezine. Here Candace Grace: Bard's blood gets unrevealed and there is also a pretty useful tutorial and exclusive artwork from FoY.... Don't just read this, DOWNLOAD

Vel

Oh, and by the way, the qfg battle engine sample game is @ http://invis.free.anonymizer.com/http://geocities.com/scorpiorus82/qfgbe_v1.zip

MillsJROSS

#2
I enjoyed it until the end. LGM, might not have done what you asked of him, but don't let us know. Do you see professional magazines/newspapers do this?

On the whole it was good. A few grammar problems here and their, and I felt the other engines that you discussed could have been analiyzed a bit more in depth.

-MillsJROSS

EDIT - just wanted to point out my bad grammar in the above post. I'll leave it there, as I think it's ironically funny, and unintentional. Laugh!

scotch

This issue is better than the last, well done.. I especially liked the FoY preview and the ags tips that you've added.

Vel

The combat engine is by Scorpiorus

Miez

Very nice e-zine Vel - well done, keep up the good work!

Proskrito


Vel

Proskrito, I dont know what it is, but something is terribly messed up with the pdf version.

Hobbes

Ok, Vel... you wanted feedback on the e-zine, I'll give you feedback...

I love it! :)

Not too helpful? Ok... just let me say, I loved the review, interview, article on gaming engines and all that... I loved the QfG thing, although I'm still slightly baffled by how much coding it is. :)

That being said, if you ever want me to write an article for it (I've written a few for several different things), drop me a line. Review of an old adventure classic, article on storytelling, etc... just ask.

Miez

Quote from: Vel on Tue 15/07/2003 11:24:59
Proskrito, I dont know what it is, but something is terribly messed up with the pdf version.

er, vel - not on this side of the internet. PDF file looks fine to me, better than the Word file (where the tech-corner listing is all over the page and through the carefully crafted grey boxes). :)

m0ds

Very very well done, Vel. I too was glued to this issue from start to end. Very well written and some very good content!

:)
m0ds

Vel

Thanks all!
Hobbes: I dont need any help at the moment(except for the techie's corner, but scorpiorus is doing very well), and LGM taught me a thing or two.
M0ds: Thanks.

Judging from what you guys said, Ill do the next issue in the same manner.

Scorpiorus

QuoteI loved the QfG thing, although I'm still slightly baffled by how much coding it is.
Originally it was about 300 lines of code but then I added fighting castes database and stuff and it grew up quite fast. :) Anyway you don't need to rewrite it from scratch  - just modify the sections I described in the article. ;)

~have fun

Scummbuddy

Techies corner turned into the whole wall.  J/k.

Very good eZine... I really cant wait till the next one.  If you weren't doing this, I would.  This is my kind of stuff.

Good job!
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Vel


Jimi

I liked it.

I can't wait for FoY to come out now. It looks GREAT!!!!!11 ;D

I would like to see some GUI samples in there. (suggestion)

Vel

What do you mean by GUI samples?

Jimi

well, I mean scripts which are usable, and have explanations, describing what the funtions do, and stuff. Or, a week-by-week tutorial of scripting. That'd be great.

Vel

Thats what techie's corner is about. GUIs, combat systems and all kinds of useful things.

Jimi

But I mean like, like a week-by-week continuation of the scripting tutorial in the manual. That would be great, because you'd learn alot more than just using things people tell you. You'd learn what everything means and does.

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