AGS Fighter

Started by veryweirdguy, Fri 11/07/2003 15:44:56

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Migs

I want a character that has really pathetic little punch and kick attacks, but one ultra-powerful all-destructive energy-or-something attack that takes at least 20 seconds of motionlessness to charge up.
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Flippy_D

And when the ETL of a match is 40 seconds.... ::)

I don't think that sort of fighter works very well.

Evil

Hey, is this still on? I really wanted to see this get go through!  ???

veryweirdguy

No, this never worked out.

For it to work, people would have to make themselves as a character, but sadly, not a single person sent me any sprites to put into it.

I made a couple (Roger & Helm), but they got deleted in a big computer crash thingy (excuse the technical lingo).

I'd be willing to start again, if anyone were to actually make themselves as a fighter.

Nacho

#44
This idea was cool... But difficult... I don't really think that the agsers have time to google for sheets of fighters and make paintovers over it... but if someone does the work, googling for that sheet, and uploads it somewhere, it should be easier for many of us to loss some time to start making us... I would do it, but I can't really imagine where that sheet can be, any mugen expert can help?

EDIT: It would be cool to make a common agreement to keep the height of the fighters simillar to us, for example, me 164 pixels and Minimi 206... It would look terrific! (Does it gonna be a light weight/Halfling division or something?  :'()
Are you guys ready? Let' s roll!

Evil

#45
Sprite sheets? Last night I found a good hundred in about 10 minutes. I'll pick some out today if you would like. And whats going to be the ratio of feet? 20? I'm 5' 4-5" so thats like 106 pixels. That sounds about right dont you think? Also I think we should be honest about our stature. CJ definatly isnt going to look like the Hulk, and the same goes for gender. I would be glad to do other people that arnt willing, or have time if they aprove. Perhaps LGM, CJ, Roger (heh), and I think Helm did a bluecup fighter one time. What do ya say? I'd be happy to do a bunch of the art.

Edit: Ok. Heres a few sprite sheets I have found around. I thought these were the best of the pot.
www.fbc-bettendorf.com/evil/sprite_sheets
I got all of them here. http://www.bladeshotx.com/

For thoses who have a character they like in a game, heres a website about ripping sprites.
http://www.lotusreaver.com/articles/index.php?section=sprite_ripper

Here is a BUNCH of fighter sprite stances, which might spark some ideas.
http://www.emugifs.emuita.it/snkvscapcomchaosneogeo.htm

Need any more? I'd be happy to make a simple fighter base sprite sheet that you just have to paint over.

veryweirdguy

Yeah, I forgot to mention, anyone can do the sprites of any AGSer, it doesn't have to be yourself. You could even do an AGS character, just use your imagination people! Remember the more you do, the more cookies you get!!!!!

Anyway, I thought of something earlier: which engine should we use?

See, originally it was going to be KOF91, which I think is a nice, easy, simple system to use. But then Iqu said he was doing Ronbat in MUGEN, which is a lot more complicated. I changed this one to MUGEN for the possibility of character crossovers between the two projects.

Well, I haven't heard from Iqu in a while, so I assume he's forgotten about us/Ronbat, & I think it would probably be better for us to go back to using KOF91, as the system is much simpler, IMO.

What does everyone else think? Which engine? Download them both & try them out.

LordHart

Well, if you're the one thats coding, I think it'd be your decision. If its easier, then it'd be best for you in case you don't wanna do alot of complicated stuff...

I'll start working on me... well, more like my avatar... muwahaha... the executioner will destroy thou all! :D

Evil

Speaking of which, all weapons (Ultimo's axe) would be specials, not standard.

Scummbuddy

- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

veryweirdguy

Well, I suppose we'll go with KOF91 then, 'cos our very own Gilbot was part of the team for that one!

Not 'cos it's easier for me or anything.......heheh.......

List of moves needed (as quoted by SSH early on):
Quote from: SSH on Fri 11/07/2003 15:59:07

How do I add or replace characters ?
====================================
      One good approach to add a character for the first time would be
      to edit an existing sprite-set and replace each image with your own art .
      Then , you will learn to edit the char.ini file as you feel the need !
--> You'll have to rename sprites as follow :
  |===============|=======================|=========|==========================|
  |    ACTION     |         SIZE       | FRAMES  |    NAME    |
  |               |               |(maximum)|            |
  |===============|=======================|=========|==========================|
  |  STATIC   |              |   20    | static1.pcx-static20.pcx |
  |  BLOCK   |        |    1    |  block1.pcx |
  |  GROUND-BLOCK |        |    1    | gblock1.pcx |
  |  CROUCH   | static_w  x  height   |    1    | crouch1.pcx |
  |  JUMP   |        |   *5*   |   jump1.pcx-jump5.pcx|
  |  HURT   |        |    3    |   hurt1.pcx-hurt3.pcx|
  |  GROUND-HURT  |        |    3    |  ghurt1.pcx-ghurt3.pcx|
  |  WALK   |        |   15    |   walk1.pcx-walk15.pcx |
  |===============|=======================|=========|==========================|
  |  WEAK PUNCH   |  wpunch_w  x  height  |   10    |  punch1.pcx-punch10.pcx|
  |===============|=======================|=========|==========================|
  |  WEAK KICK    |   wkick_w  x  height  |   10    |   kick1.pcx-kick10.pcx|
  |===============|=======================|=========|==========================|
  |  STRONG PUNCH |  spunch_w  x  height  |   20    |  punch1.pcx-punch20.pcx|
  |===============|=======================|=========|==========================|
  |  STRONG KICK  |   skick_w  x  height  |   20    |   kick1.pcx-kick20.pcx|
  |===============|=======================|=========|==========================|
  |  AIR-PUNCH    |  apunch_w  x  height  |   10    | apunch1.pcx-apunch10.pcx|
  |===============|=======================|=========|==========================|
  |  GROUND-PUNCH |  gpunch_w  x  height  |   10    | gpunch1.pcx-gpunch10.pcx|
  |===============|=======================|=========|==========================|
  |  AIR-KICK     |  akick_w  x  height   |   10    |  akick1.pcx-akick10.pcx|
  |===============|=======================|=========|==========================|
  |  GROUND-KICK  |  gkick_w  x  height   |   10    |  gkick1.pcx-gkick10.pcx|
  |===============|=======================|=========|==========================|
  |  KO/kicked    |     ko_w  x  height   |   *5*   |     ko1.pcx-ko5.pcx  |
  |===============|=======================|=========|==========================|


Special moves are also available (projectiles & strong finishers, y'know the sort of thing). If you are unsure about whether a special is possible, PM me with the details.

Let the games begin!

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