New Adventurer Intro

Started by zeek, Tue 22/10/2013 04:28:34

Previous topic - Next topic

zeek

Hi guys, I was trying to find an appropriate place to introduce myself, I guess this thread is as good as any!

I'm new to AGS, but not to Adventure Game Development.  I've done various work in the voice acting, music, sound, and art departments for Infamous Adventures, Infamous Quests, AGDI, and Phoenix Online Studios.  Like many of you, I've been inspired by the golden age of Adventure Gaming, and have lofty dreams of game production.  Art, music, and drama are what I have been pursuing in life, with community theater, student film, media and game production.  I am currently a full-time Art and Design Teacher for a public school district near my home.  I have been working off-and-on for about 10 years on concept material for an adventure game.  I am not in a race to finish, it is my passion project, and I want it done right.  I have also been developing the added tech skills needed for game production - character animation, digital composing, sequencing, recording, etc.  I have moved from concept stages to production stages during the last year or two (granted, projects done in your free-time move at a much slower pace, as most of you know).  I finally came to a point where I needed to bring my assets together, and tackle the dreaded mountain of programming, and now, here I am!  The past two months, my free-time has switched gears to watching AGS tutorial videos, trial and error scripting experiments, getting to know the interface of AGS - got to say - BRILLIANT program, and actually starting to use it has been far less intimidating than I anticipated.

So, I'm glad to be here, I'm sure you'll see me around reading some of these fabulous old threads to help make this transition a little smoother.  I've got to say though, after finishing the walk-behinds, and basic room enter and exit scripting for the first environment in my game (20+ hand painted high-res rooms), and having my character be able to walk around and explore my game for the first time, my heart melted a little and gave me an experience that I've been waiting for since playing my first adventure game way back in the day.

Thank you smart people at AGS for making a dream achievable.

Isaac

frenzykitty

Welcome Isaac. can't wait to see your passion project becoming a reality. 

selmiak

now that sounds interesting. Any chance you want to share some screenshots with us or even open a game in development thread?

Mandle

#3
Welcome zeek!

I highly recommend the "Sammy's Quest" Tutorial series, by densming, on youtube for a great way to get grounded in the way AGS works.

Search "How to use AGS" on youtube and it will pop up!

It has 50+ parts to it and goes through pretty much everything involved in creating a game!

Fitz

Here is the first episode. A very useful source -- and inspirational, too.

zeek

Thanks guys!  I've been using the Sammy's Quest tutorials very frequently, they're your best friends when starting AGS.  I would like to share some of the game's progress, however I'm focused on getting my sprite dilemma worked out at the moment(see the beginner's technical questions thread); That may entail me needing to rerender all of current in-game sprites at a lower resolution, re-import them, re-configure the loops, change the scaling percentages on every walkable area, and test out any animations that were effected by the smaller size transition.. Then I think I will be happy to take a break and choose some goodies to share.  I'm not at my computer as often as I would like, I teach art at five different schools (one per day), then I'm usually needed at home to help with family business before I can sneak downstairs and work (typing from iOS at the moment)... Again, thanks for the love.  We'll talk soon.

Isaac

miguel

Welcome Isaac!
You've reached the best dev forums in the internet.
Good luck with your project and feel free to ask for help.
Working on a RON game!!!!!

Gribbler

Quote from: zeekmy heart melted a little and gave me an experience that I've been waiting for since playing my first adventure game way back in the day

I felt the same way. Just wait for the release day of your game and I can guarantee you can multiply that feeling times 100. Welcome in this wonderful adventure community!

SMF spam blocked by CleanTalk