I have to do freeware adventure game. But i need some money to do it (translation, graphic).
My question: where i can find sponsor, or how i can earn some money on finished freeware game?
/me has edited the title to make it seem less like spam!
The idea with freeware is that you don't make money on it.
I think you should just get going and make a game first, and worry less about how to make money on it later.
It's exceedingly unlikely that you will get a "sponsor" if you can't show them something that resembles a playable game first.
1. Freeware - is free to gamers. But it does not mean that i cant earn money on it.
2. I have screenshots ant story. But i cant find sites of sponsors. Only tonns of flash-games sponsors.
I have to agree with cold's definition of freeware.
The only company ive ever seen sponsoring something like this is PC Gamer.. I think they sponsored the They Hunger mod for HL.
But generally to get a sponsor you would need a proven track record of delivering good games with solid content.
Huh? How can you earn money from a freeware game? Yes, you could have donations and yes, a sponsor could fund the development - but then charging people for the end product, in any way, means it isn't freeware. Getting a sponsor and not using the money on the game is also not a particularly great idea, but hey - that isn't to say there aren't any companies out there that won't want their logo at the start of your game for a donation, cos I'm sure there are, and I've tried to get a couple myself. In fact, if I mention it, anyone who's expecting a lot of hits with their downloads should contact me, cos I might be able to make you some sponsorship money in exhance for a logo.
The best thing to do is talk to personal friends who perhaps own their own businesses and might be willing to invest in your project, there's still quite a big risk factor - even though the sums of money you'd need to make a point & click are fairly low on the scale of things, so don't expect companies to jump up and sponsor a game that isn't ready, or barely exists. Start a website and try & earn from it or hey, do like the rest of us - use no money or your own money! :)
I have thought, and have understood that old-style adventure game is not necessary to sponsors. Because they not earn on it.
But I have found two interesting sites:
1. gamejolt.com - every member who has signed up to the site and uploaded at least one game will go into a hat to join the beta and start earning a whopping 50% of the ad monies.
2.kickstarter.com
Can you know similar sites?
We can be more helpful if you state why you have to make a freeware game.
The easiest way is to place advertisements (like Google Ads) into your website that contains the information about your game.
As it's stated before, making a really successful game first is the necessary part. We don't make freeware games to profit, our incomings (advertisements, donations, etc, if they even exist) hardly pay the costs. You need to start with your own money or find a way to finish the project without any cost. Nobody said that's easy.
Thanks you for your answers. I bother people at different forums all the day with my question. As a result the situation for me has cleared up.
1. create game site.
2. advertisements (like Google Ads).
3. donations.
4. site like depositfiles (cant explain it on English :)). (i think you understod).
5. sign up on gamejolt.
6. maybe merchandising.
But the most important is certainly quality of game, creativity, pleasure from creation. Do not blame me please for that that I wish to earn money, for me it not the main thing, believe. Simply it is better worked, if from it is also material return ;).
I think you need a number 0 on there, which is - create game(s) for portfolio
1. Make a game about a guy in a space station and a sentient computer
2. Make a split-screen wierd game in 2 languages
3. Start making a cool game with short and long term memory things
4. People throw money at you :=
7. ????
8. PROFIT!!!
SSH thanks you, I have forgotten to write that it is necessary to make mega-super game still ( It will be point 7).
8. push money on the pockets.
make money on game
I read the title last night and thought YOU were going to tell ME how to make money :(.
I claim false advertising!
Quote from: COLD on Sun 27/09/2009 19:57:04
SSH thanks you, I have forgotten to write that it is necessary to make mega-super game still ( It will be point 7).
8. push money on the pockets.
I think the main point you are missing here is that, as m0ds says, the "making mega-super game" should be point 0, the money comes after (and maybe not even after then.)
Quote from: SSH on Sun 27/09/2009 19:25:47
1. Make a game about a guy in a space station and a sentient computer
2. Make a split-screen wierd game in 2 languages
3. Start making a cool game with short and long term memory things
4. People throw money at you :=
*I'm taking notes here. Sounds like a good plan.
COLD, instead of bothering people at various forums all day long, just start making the bloody game. Nobody will care about you or your projects until you've got something to show.
And just remember that the dimes you'll collect from ads and donations will be liducriously small amounts compared to the hours you'll spend making the game.
Happy money hunting!
Ask Dave... he's got the answer (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38946.0).
Indeed. He earned a lot by giving out free games.
If you want to make money out of freeware games, I'd suggest that you look and ask on flash gaming portals like Armorgames and similar. A lot of those portals actually pay the people who make flash games, based on the number of time the game was loaded rather than the time people spend playing it. But I'm not sure it would be very successful for an adventure game.
Oh, I almost forgot:
kongregate.com
One worth looking into for ANYONE who has a completed game;
1. Earn up to 50% of the ad revenue generated on your game's page
2. Score bonus cash with our monthly and weekly game contests
Also;
Quote
Game sponsorships
Before uploading your game to Kongregate, you may consider submitting it us for a sponsorship evaluation.
http://www.kongregate.com/pages/earn
The secret to getting rich is is:
Give games away for free on Yom Kippur! (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38946.0)
EDIT: Good point m0ds! Maybe I need to start a thread called "How can I learn to read threads fully before posting?"
I suppose telling him that twice can't hurt...
:=
Thanks all for answers. Now I have understood that it is necessary to do the first games without any thought on money. I understood earlier it, but have created a theme to clear a situation. I think this theme is interesting not only to me.
About flash portals. Yes. To earn there it is real. And not only:
1. Earn up to 50% of the ad revenue generated on your game's page
2. Score bonus cash with our monthly and weekly game contests
But you can sold your game, and find the sponsor in the course of working out. Adventure game is succesfull. In kongregate many classical adventure games.
Im very glad for Dave Gilbert. I too will soon buy pair of islands. It is necessary to complete game only.
You know, in Russia there is such wisdom:
If you ask on American forum - you will receive the answer.
If you ask on Jewish forum - you will receive counter question .
If you ask on Russian forum - To you long explain what kind of a*s hole you are.
But, you know, as AGS is neither American, Jewish nor Russian, these forums don't fall in any of these categories. :=
Anyway, we're not very fond of double posting within a short period. You'd better edit your original post instead.
Can't help making this joke, sorry:
Spoiler
If you ask on a Soviet Russian forum, the answer will receive YOU!!
Quote from: Gord10 on Tue 29/09/2009 17:19:04
Can't help to make this joke, sorry:
Spoiler
If you ask on a Soviet Russian forum, the answer will receive YOU!!
;D
Quote from: Gord10 on Tue 29/09/2009 17:19:04
Can't help to make this joke, sorry:
Spoiler
If you ask on a Soviet Russian forum, the answer will receive YOU!!
Oh well...
http://www.2dadventure.com/ags/soviet_russian_answer.jpg
...sorry.
Click here (http://channel.nationalgeographic.com/staticfiles/NGC/StaticFiles/Images/Show/31xx/310x/3102_inside-sumo-6_05320299.jpg)
And what these sumoists mean?
There's a hidden meaning somewhere in there. Possibly the meaning of life (or of AGS) itself.
Or they're just being silly.
It was 32 billion, not 42.