I started a devlog - updated 5th December

Started by ThreeOhFour, Fri 27/09/2024 12:36:03

Previous topic - Next topic

ThreeOhFour

After over a decade working on other people's projects I have finally begun working on a new game of my own conception and design. I thought it would be interesting for people to see what obstacles I come up against, how I'm approaching things and what I learn along the way, so I have started doing some development logs over on my trusty old blog. I'll like them here in case anybody here is interested:

Devlog 1 - Assessment of the situation and initial thoughts

Devlog 2 - Very first steps of writing code and trying to prototype design ideas

Devlog 3 - Relearning how to use the AGS editor.

Devlog 4 - AGS is my friend again

Devlog 5 - Getting it right.

Devlog 6 - Occam's Razer

Devlog 7 - Late to the party

Devlog 8 - Putting it to the test.

Devlog 9 - Taking direction.

Devlog 10 - Progress, again.

Devlog 11 - Systems!

Devlog 12 - Dynamics

cat

Great news, I wish you all the best for your new game.

I've moved the AGS coding discussions to the technical boards to keep this thread about your devlog and game development: https://www.adventuregamestudio.co.uk/forums/beginners-technical-questions/getting-up-to-date-with-ags/

ThreeOhFour

Thank you cat, I have updated my blog post to point to the new thread!

Hobo

Ooh, I really enjoy reading devlogs for games and your past blog post have always been very interesting and insightful to read. Definitely looking forward to following this journey. And best of luck to you in rediscovering the joys and challenges of AGS!

ThreeOhFour

Thank you Hobo! I am curious to see how the process goes, and I get the feeling that eventually my posts will be "Yes, I am still working on the game, yes it still has a long way to go", but I am enjoying the process of recording the journey so far. Thanks for following along! :)

javixblack

Nice! I was reading the entrys today, and it's interesting to see all the things you must to affort to get into the gamemaking. Do you plan to share in details some parts of the development? I mean, animation process, concept art, programming examples, etc. I'm interesed to see (when the time's come) how do you keep everything organized (dialog trees, dependency charts, sprites, etc), which tools do you going to use to do that and how, your workflow.

ThreeOhFour

#6
Yes, I will probably talk about most of it, if that interests people! I already have a post here where I talk about some of the process of painting a scene while incorporating 3D. I think I've done many process posts over the years but most of these are probably outdated and I don't remember where I put what. But yes, I will share what I can, what tools I used and how as it's relevant to do so!

As for concept art, I even shared some at the top of my post today!

eri0o

Just commenting to say that I am reading it along. Interesting stuff, please keep writing! :)

ThreeOhFour

I'm glad to hear it! And if you see me post any code with poor formatting then I'd gladly welcome any suggestions to correct it.

Snarky

Mod note: I split off the scripting discussion and moved it here

IndieWall

Cool!

It looks like you are able to do some advanced effects in this engine.

And I didn't know blogspot was still around. :D

SMF spam blocked by CleanTalk