Making an adventure game for my media studies coursework, can you spare a moment

Started by Gemmalah, Tue 16/09/2003 12:54:59

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Gemmalah

Hello all  8)
I have two ideas for my game, i need to have the final ideas done by next week, could you say which is the best and why you would play that?
I would be so grateful...

1. Dragon slayers,
You play as chuck champion (thanks to the person who helped me name him) intrepid adventurer and dragon slayer, but you are 8 and wearing carboard box armour. The two big puzzles i'll use are to find weapons for you and 2 friends, then turing a little sister into a princess as bait.

2.
This is a game starring Gemma, who goes to sleep and has to navigate round her dream world to find a way to wake up from a nightmare.
a funny witty, inteligent girl who does not like pink but is still proud to be female. Based on myself  :-* One planned puzzle is to get past a guard who is scared of mice you have to get a stuffed mouse toy and a vibrator, putting them together causes them to move round the floor scaring the guard.  

Sorry last question, is there a specific time frame for when a game was made to include it in the 'retro' catagory?
Dragon Slayers demo finally finishedGet it here!

YOke

I like the first idea the best.
If this is your first game, you should not go overboard with the size of it, and the first idea sounds like it could be done in a modest size. Also there are quite a few "dreamworld" games flying around already.

"Retro" is anything made in a style that is not used anymore. Since adventure games are not made anymore, all adventure games are "retro". :)
But seriously; in adventure games "retro" is more about technical specs: resolution, number of colors etc.

Anyway, good luck with the project. Hope you will keep us informed on your progress.

Enlightenment is not something you earn, it's something you pay for the rest of your life.

DragonRose

As I said to the last person who suggested a game about dragonslayers:

Dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon DRAGON!!!!!!!

First one all the way!
Sssshhhh!!! No sex please, we're British!!- Pumaman

Las Naranjas

2nd deadset.

It gives you far more capacity to be creative, not only in terms of plot and environment, but with puzzles.

As far as there are "already dreamworld games floating about", there's still vastly more scope for development than with a child dragon adventure.

It'd be more satisfying at least.

Plus it would be easier to confine to a smaller context for a short project, and the plot can be pragmatically used to take shortcuts, like I did in Novo's animation.


And Retro is a state of mind...duuude.
"I'm a moron" - LGM
http://sylpher.com/novomestro
Your resident Novocastrian.

Captain Mostly

I think that a "dreamworld" setting is always a bad idea. Almost as bad as "it was just a dream all along" style endings. Thus: Dragons.

DGMacphee

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Pessi

I like the first one more. I first thought by the name that it'd be some kind of Might&Magic fantasy dragon game and was positively surprised that you're going for more of humoristic approach (I suppose). I like the idea a lot. I think you could be pretty creative with the plot in the same manner as with the dream idea, as children do have lots of imagination and might mix them with reality. Take Hobbes for an example, from Calvin and Hobbes.

But then again it's just my preference, I don't really have many logical arguments as to which is better. Well, the thing that really makes the difference is the atmosphere I would expect from the game. From the first idea I would expect a positive atmosphere, whereas I would expect a negative and oppressing atmosphere from the second one. In the end though, it could be either way.

Gemmalah

Quote from: DGMacphee on Wed 17/09/2003 13:24:48
Number 3 sounded cool

What number 3, unless you mean retro? Thats what i am making saying the whole genre is retro, because noone makes them any more!

I feel dragon slayers is gettin votes!
Oh yeah i'm making a games company logo, "Zombie games, digging up the past" With a computer rising out of a grave on a stormy night, lighting and everything. thanks guys your help is apprechiated!
Dragon Slayers demo finally finishedGet it here!

Captain Mostly

If I ever manage to get a stable team going, I want to call it "Zombie_fried games" and have some kind of visual pun for the logo...

I'll have gone off this idea by the time you read this, so feel free to thieve it.

straston

I like both, though the second has the danger to become too arbitrary...
You seem to have most ideas for the first one, so better begin with that.

Actually, why not include the mouse puzzle from the second game into the first? It can be an obstacle on a way to the weapons.

Bye, Straston

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