Myst in ags...?

Started by Hindead, Sun 30/05/2004 20:39:05

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Hindead

Is it realy necessary to exist a character in ags games??? I would like to make something like "KGB" but I can't imagine how... If someone have an answer plz, reply...  ;) See ya...

Lazy Z

#1
(edit) I just remembered this is covered in the AGS beginner's FAQ.

"Is it possible to make a game in first-person perspective, like in Traitor's Gate, Nancy Drew, and Myst?

Absolutely! For each room you create, go to the Room/Settings pane and make sure the Hide player character checkbox is selected. You don't even have to make any walking animations! And, since the Walk cursor will be disabled in every room with this feature turned on, you can simply have the player interact with an object/hotspot/etc. to change rooms. Since there's technically no use for a Walk mode, Interact will do just fine. And if you must have a Walk mode, like in Nancy Drew, then do the following.

To use a Walk mode while the character isn't visible, simply use Mode 8 (or 9 if 8 is being used) as your Walk mode. Name it "Move to" or something like that, give it the Walk cursor, and in the Sierra toolbar GUI, make the Walk cursor change to Mode 8, instead of Mode 0."

There you go.
'Twas brillig, and the slithy toves did gyre and gimble in the wabe. All mimsy were the borogroves and the mome raths outgrabe.'

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Hindead

Thanks man! I'll try that... 3d rendered rooms in 800X600 will do just fine!  ;D See ya

TerranRich

Yes, this is covered in the BFAQ, and this is the wrong forum, Hindead. Read the rules.
Status: Trying to come up with some ideas...

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