Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Privateer Puddin' on Sat 20/10/2018 04:25:07

Title: Return of the Obra Dinn
Post by: Privateer Puddin' on Sat 20/10/2018 04:25:07
Return of the Obra Dinn is a murder mystery detective game set on a ship called the Obra Dinn. It's by Lucas Pope who you might recognise from Papers, Please.

It's fantastic. Go and play it!

https://store.steampowered.com/app/653530/Return_of_the_Obra_Dinn/
https://www.gog.com/game/return_of_the_obra_dinn

(https://images.gog.com/6d725d2e3ffdab8043e078b6aaa9b0bfd9fc3316d82e4a257735e0bc5dc991f3_product_card_v2_mobile_slider_639.jpg)

https://youtu.be/ILolesm8kFY
Title: Re: Return of the Obra Dinn
Post by: Click'd on Sat 20/10/2018 04:31:32
I played a tech demo a couple of years back. It certainly looks interesting.
Title: Re: Return of the Obra Dinn
Post by: Privateer Puddin' on Sat 20/10/2018 04:47:31
I purposely avoided it. I went in knowing nothing apart from the cool graphical style and who made it (and that's the reason I went in blind)
Title: Re: Return of the Obra Dinn
Post by: Stupot on Sat 20/10/2018 06:00:33
I hadn't heard of it until everyone on my Twitter feed suddenly went into mass orgasm about it a few days ago. I'll certainly give it a go.
Title: Re: Return of the Obra Dinn
Post by: Mandle on Sat 20/10/2018 09:36:36
"Papers, please" is one of the best games I have ever seen.

The minamilistic gameplay to tell such a complete story is amazing.

I want to see what the dev has done with a murder mystery setting. Gonna play the game in maybe a few months from now when I have time.
Title: Re: Return of the Obra Dinn
Post by: cat on Sat 20/10/2018 17:02:10
Sounds interesting. What is the average play time?
Title: Re: Return of the Obra Dinn
Post by: Privateer Puddin' on Sun 21/10/2018 04:12:33
Quite a range, seen something like between 6 - 16. I completed it in just shy of 8 hours.
Title: Re: Return of the Obra Dinn
Post by: ollj on Thu 15/11/2018 23:03:44
Loom pioneered dithering (in an era were most hardware could still only manage a palette of 8 or 16 colors in 1990)
, Obra Dinn perfected dithering (just because of a dare to constrain to monochrome >= 800x600 in 2018)

This game sure knows its hashing, noises and bayer matrices, as it mixes at least 3 different hash functions for monochrome dithering, often in the same view, to use the right "color of noise" in the right context: https://en.wikipedia.org/wiki/Colors_of_noise

You don't have to care for its story or gameplay, the style itself, and the applied dithering routines, are interesting enough on their own.
Title: Re: Return of the Obra Dinn
Post by: Privateer Puddin' on Fri 16/11/2018 00:36:47
Lucas Pope did some really good development blog posts around dithering, the art style etc. (and the rest of the game)

https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742