Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Ciro Durán on Thu 04/09/2003 19:19:43

Title: Scripting
Post by: Ciro Durán on Thu 04/09/2003 19:19:43
Hey, man, just to comment out :P, scripting an intro is quite a though job :), had to help myself with Flash in order to do the timing of the subtitles.
Title: Re:Scripting
Post by: on Thu 04/09/2003 19:28:09
Aii. Thats what scripting is all about.

m0ds
Title: Re:Scripting
Post by: Ciro Durán on Thu 04/09/2003 23:09:33
Well, at least the result is rewarding enough ::) ;D. Intro is dead...
Title: Re:Scripting
Post by: JD on Thu 04/09/2003 23:44:27
What in the name of fuck are you on about?  ???
Title: Re:Scripting
Post by: 12431 on Fri 05/09/2003 23:02:13
I was wondering the same thing. what do you want?
Title: Re:Scripting
Post by: Ishmael on Sat 06/09/2003 20:53:29
If you mean scripting intros is hard, I can say it's not SO hard... I did one, which five people have (hopefully) seen, and two of them has already (first typed 'allready' :P) has told me it's working perfectly....
Title: Re:Scripting
Post by: Eggie on Sat 06/09/2003 21:22:40
Scripting an intro is easy...It's the game I have problems with...
Title: Re:Scripting
Post by: Ishmael on Sat 06/09/2003 21:27:19
Using the MoveCharacterBlocking, NewRoom, DisplaySpeech, while, and so on scritp commands does the thing.
Title: Re:Scripting
Post by: Ciro Durán on Sun 07/09/2003 20:29:16
With the last message I was saying that at least the final result of scriptitng the intro is rewarding, I've finished it.   TK, of course that all the tools to script an intro are there, but there are some things you want to make sure are synchronized and besides that, display long time enough to be read.