Secret of Monkey Island

Started by Jimi, Sat 08/03/2003 11:58:09

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DGMacphee

ABRACADABRA YOUR SPELLS ARE OKAY

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"Ah, look! I've just shat a rainbow." - Yakspit

remixor

I'm not saying LEC has a sterling track record of late or anything, or that I'm a big fan of George Lucas as a person, but just so people are clear (since I see posts all the time that indicate otherwise) it's not like LucasArts is a one-man project comprised of George Lucas, and George Lucas makes the games, and George Lucas markets the products, and George Lucas is directly responsible for them being shit, and George Lucas directly takes all the profits.  Other people who are much less wealthy than George Lucas rely on the sale of LucasArts games for their income.  I know I'm not going to change anyone's mind on their practices, so don't bother telling me this.  I don't really understand though why people would want to pirate games they think are total shit.  I guess I can sort of understand pirating it and deciding you don't like it, even if I don't necessarily support it.  I can see where you're coming from.  But then stop playing it, since it's so bad.  And if you DO buy a game, and it's bad...Well, do you expect someone to be held responsible?  You can complain and say it's a bad game, and sure it probably is, but unfortunately that's kind of how things work.  When you buy something you take a chance, and with software as far as I know it's pretty universal that there are no returns unless the product doesn't work.  I've spent more money on bad movies in the theatre than I have on bad games, and I'm not happy about it, but I can hardly call it unfair.  

BTW, in case people haven't noticed, LucasArts is not "phasing out decent adventures"--the damn INDUSTRY is doing that.  LucasArts is PART of the industry, and it's happening to them too.  Now, I KNOW that there are other companies making good adventures, but as a genre it obviously doesn't have the market power it had.  Unfortunately, adventures just don't really sell.  Grim Fandango was fantastic and it hardly sold at all.  It got amazing press--I never read a bad review of that game.  It still didn't sell well.  Do you think that gave LucasArts a lot of motivation to keep making "classic" adventures?  I'm not happy about the direction FT2 is taking, and I'd rather have it be a more traditional adventure game.  But you know what?  LucasArts has no real duty to do that.  I don't mean to sound like a bastard, but honestly it's not the tiny company it once was, and they want to make money on their games.  That's what companies do.  Welcome to the market system.  Talk about adventure games, at least they're not Sierra, for shit's sake.  I doubt you could get a Sierra executive to even admit the existance of Sierra adventure games in the past.  I'm not saying LucasArts is necessarily living up to their past franchises, but at least they're giving us sequels to old adventures.  You think they make money on games like MI5 and GF?  Cause they don't.  After GF they did not predict real profit on MI5, even with cross-platform release and so forth.  They have no logical reason to make those games, other than catering to fans.  And unfortunately, they're not going to be as good.  As we all know, Ron Gilbert and Tim Schafer do not work there anymore.  Sad but true.  Not that those two guys were the only talented people at LucasArts but they certainly were the heart and soul of Monkey Island, Full Throttle, and so forth.  We're going to have to get it through our heads that LucasArts doesn't make games like that anymore.  And neither does most of the industry, as I said earlier.  
As far as DGM's thing about their name: I can only assume by that time in your post you were trying to find things wrong with LucasArts.  If you don't care so much, why even bother mentioning?  As you say, the name change is inconsequential.  Hooray!
My stance still stays on pirated games, as I'm sure yours will too.  However, I don't think your opinions are any more justified than my (or anyone else's) "sanctimonious ravings."
Writer, Idle Thumbs!! - "We're probably all about video games!"
News Editor, Adventure Gamers

DGMacphee

QuoteI don't really understand though why people would want to pirate games they think are total shit.
First of all, I didn't pirate EMI.

As I said previously, I spent $50 on it.


QuoteAnd if you DO buy a game, and it's bad...Well, do you expect someone to be held responsible?  You can complain and say it's a bad game, and sure it probably is, but unfortunately that's kind of how things work.  When you buy something you take a chance, and with software as far as I know it's pretty universal that there are no returns unless the product doesn't work.  I've spent more money on bad movies in the theatre than I have on bad games, and I'm not happy about it, but I can hardly call it unfair.  
Secondly, I DO expect somone to be held responsible.

I spent $50 on that game -- That's not a figure you find under your matress everyday, especially if you're a low-income student like me.

As for taking chances, I do expect some consumer quality, like a decent story for one thing or a Guybrush that doesn't look like a retarded lump of plasticine.

Paying $50 on EMI is like spending $30,000 on a car that explodes by itself within the first week.

It's different to movie theatres where I can pay only $6 (on a student discount, thus not sending me broke).


QuoteBTW, in case people haven't noticed, LucasArts is not "phasing out decent adventures"--the damn INDUSTRY is doing that.  LucasArts is PART of the industry, and it's happening to them too.  
So LucasArts is a cog in a giant machine that is phasing out adventure games.

That still means LucasArts is phasing out adventures..


QuoteGrim Fandango was fantastic and it hardly sold at all.  It got amazing press--I never read a bad review of that game.  It still didn't sell well.  Do you think that gave LucasArts a lot of motivation to keep making "classic" adventures?
I've known filmmakers who keep making critically successful films time and time again, even if they continue to be box-office bombs.

It's because they actually CARE about their films, instead of worrying about profit.


QuoteLucasArts has no real duty to do that.
They have a duty to ME and EVERY OTHER ADVENTURE FAN who made them rich by buying their classic adventure games.


QuoteTalk about adventure games, at least they're not Sierra, for shit's sake.  I doubt you could get a Sierra executive to even admit the existance of Sierra adventure games in the past.
In defence of Sierra, GK3 was a way better game than EMI, in both technical standards and story.


QuoteWe're going to have to get it through our heads that LucasArts doesn't make games like that anymore.  And neither does most of the industry, as I said earlier.
Which is exactly the reason we should keep downloading classic adventure games for free.

The industry doesn't support me, so why should I support it?


QuoteAs far as DGM's thing about their name: I can only assume by that time in your post you were trying to find things wrong with LucasArts.  If you don't care so much, why even bother mentioning?  As you say, the name change is inconsequential.  Hooray!
My stance still stays on pirated games, as I'm sure yours will too.
No -- I'm not trying to nitpick things wrong.

You missed my point completely.

To change your registered trademark takes a lot of money, especially considering Licensing, Distribution, a change to the Logo perhaps.

Why spend all this money on a stupid name change when you can invest it into a decent game?

Perhaps if the game were good enough, I'd have reason enough to buy it.

Instead of wasting $50!!!

THAT'S my point!


QuoteHowever, I don't think your opinions are any more justified than my (or anyone else's) "sanctimonious ravings"
I never said I was a god.

ABRACADABRA YOUR SPELLS ARE OKAY

DGMacphee Designs - http://www.sylpher.com/DGMacphee/
AGS Awards - http://www.sylpher.com/AGSAwards/

Instagame - http://www.sylpher.com/ig/
"Ah, look! I've just shat a rainbow." - Yakspit

Jimi

DG's been rumaging through the pages of this thread...so old, they are haunted! 0 _0  0_ 0

remixor

Quote from: DGMacphee on Sun 27/04/2003 15:20:51
QuoteI don't really understand though why people would want to pirate games they think are total shit.
First of all, I didn't pirate EMI.

As I said previously, I spent $50 on it.


QuoteAnd if you DO buy a game, and it's bad...Well, do you expect someone to be held responsible?  You can complain and say it's a bad game, and sure it probably is, but unfortunately that's kind of how things work.  When you buy something you take a chance, and with software as far as I know it's pretty universal that there are no returns unless the product doesn't work.  I've spent more money on bad movies in the theatre than I have on bad games, and I'm not happy about it, but I can hardly call it unfair.  
Secondly, I DO expect somone to be held responsible.

I spent $50 on that game -- That's not a figure you find under your matress everyday, especially if you're a low-income student like me.

As for taking chances, I do expect some consumer quality, like a decent story for one thing or a Guybrush that doesn't look like a retarded lump of plasticine.
I'm sorry, but there are many ways you could have found out if that game was generally considedered to be a worthy MI game before you bought it.  In the age of the Internet, it would have been quite easy for you quickly find out what other adventure gamers thought of this game before you bought it.  I do it all the time.  The Adventure Gamers forum is a good place, for one.  ( http://www.adventureforums.com/ for anyone who doesn't know)
Quote
Paying $50 on EMI is like spending $30,000 on a car that explodes by itself within the first week.
I suppose, if you buy 600 copies of EMI.  I think it's more like the car RUNNING, just you not liking the throttle response, or the gas mileage, or the handling.
Quote

It's different to movie theatres where I can pay only $6 (on a student discount, thus not sending me broke).
I do the same thing as a student, but saying this is so different doesn't really fit well with your $50,000 car metaphor.  And my point is that I see more movies than I buy games, so it's a rather comparable situation for me.  I pretty much only play adventure games anymore, and I still watch movies, so I'm sure I spend more on movies.
Quote

QuoteBTW, in case people haven't noticed, LucasArts is not "phasing out decent adventures"--the damn INDUSTRY is doing that.  LucasArts is PART of the industry, and it's happening to them too.  
So LucasArts is a cog in a giant machine that is phasing out adventure games.

That still means LucasArts is phasing out adventures..
Yes, basically that's what I mean.  However, it's different for them to just be "another company that's doing it" rather than to be leading the effort.  I'm not saying it makes them BETTER--there's nothing noble about being a sheep--I'm just saying it wasn't their IDEA to phase out the adventure game.  They're still trying to make them anyway, even if they're shit.
Quote

QuoteGrim Fandango was fantastic and it hardly sold at all.  It got amazing press--I never read a bad review of that game.  It still didn't sell well.  Do you think that gave LucasArts a lot of motivation to keep making "classic" adventures?
I've known filmmakers who keep making critically successful films time and time again, even if they continue to be box-office bombs.

It's because they actually CARE about their films, instead of worrying about profit.
As do I.  That's very admirable, and I hope that in my intended after-college life as a musician that's how I lead my life too.  However, I, and probably most of those filmmakers, am not a fairly large company.  A "filmmaker", as a single person, has far more control over his artistic integrity.  Whose artistic integrity in particular would be represented at LA?  As I said, the visionaries have left.  It's just a bunch of guys making games now.  And I'm not saying I like it, I'm saying that we sort of have to deal with it because that's how business works, and they have always been a business.  Just before, there were a smaller business with better games designers.
Quote

QuoteLucasArts has no real duty to do that.
They have a duty to ME and EVERY OTHER ADVENTURE FAN who made them rich by buying their classic adventure games.
I guess we'll just have to disagree on this one, because you think they do and I concede that they don't.  If they please all the adventure games that make them rich, then become poor because of it, we'll be in the same state as we are now.  They won't be making good games, but because they don't have the money, not because they don't have the talent.  And look, do you think they INTENDED to make MI5 a bad game?  It WAS a bad game, but again, without the people there who helmed the great AGs in the past, I'm not sure it's quite as easy to just release a great and classic adventure game out of thin air.  It would be wonderful if they did, but who's going to do it?
Quote

QuoteTalk about adventure games, at least they're not Sierra, for shit's sake.  I doubt you could get a Sierra executive to even admit the existance of Sierra adventure games in the past.
In defence of Sierra, GK3 was a way better game than EMI, in both technical standards and story.
Quote
That's true, but on the other hand GK3 was released in a closer proximity to GF than EMI, and can't imagine any adventure gamer calling GF a bad game.  It's not a huge difference, but it's unfair to single out EMI when GF was released only 11 months or so before GK3.  And again, LA is still trying to make adventure games.  And again, I'm not saying they're going to be good.  FT2 looks like crap, but time will tell about Sam and Max 2.  And again, that may be crap.  If it is, well there goes another failed effort.  But at least it's an effort, I guess.  It's just a different way of looking at it.  FT is one of my favorite games, and from a certain point of view I'd rather not have them taint it with a shitty sequel.  However, when FT2 was NOT in development, I'd probably still want a sequel.  Obviously I'd have no way of knowing whether it would be good or bad.  Well, now it is in development and I'm disappointed but when you get down to it, if it does turn out to fit with my current expectations, I just won't buy it.  At least it'll give me an excuse to give an earful to the younger gaming generation about the great adventure games of old.  Hell, I do that all the time already.


Quote
QuoteAs far as DGM's thing about their name: I can only assume by that time in your post you were trying to find things wrong with LucasArts.  If you don't care so much, why even bother mentioning?  As you say, the name change is inconsequential.  Hooray!
My stance still stays on pirated games, as I'm sure yours will too.
No -- I'm not trying to nitpick things wrong.

You missed my point completely.

To change your registered trademark takes a lot of money, especially considering Licensing, Distribution, a change to the Logo perhaps.

Why spend all this money on a stupid name change when you can invest it into a decent game?

Perhaps if the game were good enough, I'd have reason enough to buy it.

Instead of wasting $50!!!

THAT'S my point!
Ok, I'll give you that it's somewhat frivolous, but I honestly don't think that's money they took out of the "Good Games" fund.  And beyond that, I think it's utterly unrelated to anything having to do with making better games.  I'm sure they have all the money they need to make good games, name change or not, but without the guys there to put that money to good use, it's not going to happen.
Quote

QuoteHowever, I don't think your opinions are any more justified than my (or anyone else's) "Sanctimonious ravings"
I never said I was a god.

How appropriate.  You fight like a cow.
Writer, Idle Thumbs!! - "We're probably all about video games!"
News Editor, Adventure Gamers

DGMacphee

#165
QuoteI'm sorry, but there are many ways you could have found out if that game was generally considedered to be a worthy MI game before you bought it.  In the age of the Internet, it would have been quite easy for you quickly find out what other adventure gamers thought of this game before you bought it.  I do it all the time.  The Adventure Gamers forum is a good place, for one.  ( http://www.adventureforums.com/ for anyone who doesn't know)
First of all, all the magazine critics gave it the thumbs up.

So did a lot of internet critics.

So why should I trust them?

Secondly, aren't adventure games (and all art forms) subjective.

It's the same with movies -- For example, Roger Ebert, one of my fav movie critics, gave The Usual Suspects 1 star, yet it's one of my favourite films.

By your logic, I should only trust popular opinion.

I am wary of critics -- they can be very misleading.

Just because critic so-and-so says Titanic is a brilliant film, doesn't mean it will be for me.

Case in point: I went to see the Hours this year because it was critically successful, scored several Oscar nods, and everyone was talking about Nicole Kidman.

And I thought it was a terrible -- It had one-note characters and Nicole Kidman practically sleepwalked through her Virginia Woolf portrayal with no life or energy in her performance.

But that was just my opinion.

However, I didn't feel too cheated because it was only $6, right?

Spending $6 on a bad movie is way different to spending $50 on a bad game.


QuoteI suppose, if you buy 600 copies of EMI.  I think it's more like the car RUNNING, just you not liking the throttle response, or the gas mileage, or the handling.
No -- EMI is like a full-scale car accident with one of the passengers flung out the windscreen.

It's an utter bomb.


Quotedo the same thing as a student, but saying this is so different doesn't really fit well with your $50,000 car metaphor.  And my point is that I see more movies than I buy games, so it's a rather comparable situation for me.  I pretty much only play adventure games anymore, and I still watch movies, so I'm sure I spend more on movies.
Yes, but my point there is that movies don't send me broke.

I can watch, say, a movie per week without losing too much cash, but if I want to play a new game I have to fork out anywhere between $50-$90.

And if I'm paying that much, I expect a damn good game.

Take for example a little gem I got a while back: Hitman.

Great game -- different genre to EMI, but I got way more enjoyment out of it than I did with EMI, and it had a better story and better elements to it.

Same with GK3 -- which is in the same genre, and was the last adventure game Sierra released (as was the same for EMI for LucasArts)

Hitman and GK3 were worth the money.

EMI wasn't

My point here is, friend, if I'm paying that much money while on a low income, I expect someting good.

As a movie-goer, I don't go broke because I can afford $6 a week easily.


QuoteYes, basically that's what I mean.  However, it's different for them to just be "another company that's doing it" rather than to be leading the effort.  I'm not saying it makes them BETTER--there's nothing noble about being a sheep--I'm just saying it wasn't their IDEA to phase out the adventure game.  They're still trying to make them anyway, even if they're shit.
Are they making less adventure games?

Yes.

Then they DID decide to phase them out.

I don't care who the leader was, LucasArts got rich by making classic adventures and now they've abandoned that AND abandoned us.


QuoteIt's just a bunch of guys making games now.  And I'm not saying I like it, I'm saying that we sort of have to deal with it because that's how business works, and they have always been a business.  Just before, there were a smaller business with better games designers.
Excuse me, but WHY THE HELL SHOULD I HAVE TO DEAL WITH IT????

I have every right to complain and hold them responsible.


QuoteI guess we'll just have to disagree on this one, because you think they do and I concede that they don't.  If they please all the adventure games that make them rich, then become poor because of it, we'll be in the same state as we are now.  They won't be making good games, but because they don't have the money, not because they don't have the talent.  And look, do you think they INTENDED to make MI5 a bad game?  It WAS a bad game, but again, without the people there who helmed the great AGs in the past, I'm not sure it's quite as easy to just release a great and classic adventure game out of thin air.  It would be wonderful if they did, but who's going to do it?
Pleurghburg is free and made by a handfull of people.

Same with KQVGA 1 + 2.

And both of those games are better than EMI (Btw, it's MI4).

My point here is that people can make a free indie game that's more credible than the dreck LucasArts are releasing.

I don't think LucasArts intend to make a bad game.

But you think they could try WAY better than a giant robot monkey and crap like "The Ultimate Insult".

The only "Ultimate Insult" is EMI itself.


QuoteThat's true, but on the other hand GK3 was released in a closer proximity to GF than EMI, and can't imagine any adventure gamer calling GF a bad game.  It's not a huge difference, but it's unfair to single out EMI when GF was released only 11 months or so before GK3.
You miss my point here too.

You said it would be hard for a Sierra Executive to admit the existence of an adventure game of the past.

And I provided one.

And it isn't unfair to single out EMI -- Both EMI and GK3 were the last adventures released by both companies.

At least Sierra ended the genre on a high note -- I hold them in respect for that.


QuoteOk, I'll give you that it's somewhat frivolous, but I honestly don't think that's money they took out of the "Good Games" fund.  And beyond that, I think it's utterly unrelated to anything having to do with making better games.  I'm sure they have all the money they need to make good games, name change or not, but without the guys there to put that money to good use, it's not going to happen.
In other words, LUCASARTS HAVE SOLD OUT.

Instead of getting the talent to make the games, they've just been releasing crap after crap.

They're trying to appeal to popular demands and failing.

It's just lucky Uncle George has the new Star Wars movies for tie-ins.

It's the only way LucasArts makes any money.

They're sellouts!


QuoteHow appropriate.  You fight like a cow.
I think you need to go back to Melee island and practise some more insults.

You're not good enough to fight the Swordmaster (TM) yet.


Listen, all your points are valid but you still haven't justified why I shouldn't download LucasArts games for free when:
A) LucasArts are sellouts who don't care about adventure gamers anymore.
B) They openly state they don't support the games anymore because of the introduction of Windows XP
C) I'm on a budget and don't see the point of buying a collectors pack when it's unsupported and LucasArts are a bunch sellouts who don't really care about their fans.
ABRACADABRA YOUR SPELLS ARE OKAY

DGMacphee Designs - http://www.sylpher.com/DGMacphee/
AGS Awards - http://www.sylpher.com/AGSAwards/

Instagame - http://www.sylpher.com/ig/
"Ah, look! I've just shat a rainbow." - Yakspit

remixor

QuoteSecondly, aren't adventure games (and all art forms) subjective.
Ok, let's go with that then, which is a perfectly reasonable statement.  As you say, many critics quite enjoyed MI4.  Who's to say then that it's a "bad" game?  I say it's a bad game, and you say it's a bad game, but if plenty of people enjoyed it while as we didn't, it comes down to a difference in taste more than anything.  It's unfortunate that they used a license we love, such as Monkey Island, but they just took it in a different direction.

Quote
Yes, but my point there is that movies don't send me broke.

I can watch, say, a movie per week without losing too much cash, but if I want to play a new game I have to fork out anywhere between $50-$90.

I understand your point, and I suppose it's different for everybody, but I buy games much more infrequently than I see movies, and the total amount I spend on movies is more than the total amount I spend on games is what I'm saying.  And what game costs $90?  I'm not necessarily saying there aren't games that cost that much, but I've never spent more than $50 on a game before.  You may not be referring to USD (which I am), but if you are that seems unusual to me.

QuoteAre they making less adventure games?

Yes.

Then they DID decide to phase them out.

I don't care who the leader was, LucasArts got rich by making classic adventures and now they've abandoned that AND abandoned us.

You could look at it that way.  I don't however think that "LucasArts got rich by making classic adventures" is a very definitive statement, though.  They made some of the greatest and most popular flight sims of all time with X-Wing and TIE Fighter, for one thing.  The Dark Forces series has made them tons of money as well.  As much as it may seem sometimes, they were never "an adventure games company".  They were a games company who made, among other things, really good aventure games.  As is not too surprising to me, they have changed with the times.

QuoteI have every right to complain and hold them responsible.

That's true, but they have no duty to respond to that.


QuotePleurghburg is free and made by a handfull of people.

Same with KQVGA 1 + 2.

And both of those games are better than EMI (Btw, it's MI4).

My point here is that people can make a free indie game that's more credible than the dreck LucasArts are releasing.

I agree with you there too.  However, do you think the gaming public would buy those games?  They're incredibly well-built games, but if they were going to expect people to actually buy them, they would have to be made in such a way that would demand more than a handful of people.  Today's gaming technology is such that each individual technical aspect of a game requires too much experience and knowledge to be done by one or two people.  I'm not happy about that (trust me), but it seems to be the way things are going.  And unfortunately, as you'd probably agree, when you get that many people working on a game, it's less likely to be as cohesive an effort.  This isn't quite as bad in action games which are more about the pure fun gameplay aspect, but in story- and character-driven games it can be the kiss of death.  There are exceptions, but that seems to me the way the games industry is going lately.

Quote
I don't think LucasArts intend to make a bad game.

But you think they could try WAY better than a giant robot monkey and crap like "The Ultimate Insult".

The only "Ultimate Insult" is EMI itself.

You'd think they could.  It really bothers me that for some reason they didn't, but if they don't have decent writers on staff because they've all left, I'm not sure what they can do about that.  I get the feeling not many great story and dialogue writers look for jobs in the games industry these days, given the most popular genres lately.

QuoteYou miss my point here too.
You said it would be hard for a Sierra Executive to admit the existence of an adventure game of the past.
And I provided one.
And it isn't unfair to single out EMI -- Both EMI and GK3 were the last adventures released by both companies.
At least Sierra ended the genre on a high note -- I hold them in respect for that.

Ok.  I wasn't really being completely literal, I was more attempting to get across that LucasArts still seems to publicly take pride in their old games, for better or worse, whereas Sierra really doesn't, from all accounts I can see.  And I do think it's unfair to single out EMI.  I mean, sure it's TECHNICALLY the last adventure released by LA, but they're in the process of two more right now, even if one of them seems to be more of an action-adventure.  For all we know, Sierra could come out with a half-baked adventure any time now.  Just because their last one happened to be good doesn't really mean anything to me.

Quote
In other words, LUCASARTS HAVE SOLD OUT.

I don't fully disagree with you there, but that's not what I was implying in the text you replied to.

Quote
Instead of getting the talent to make the games, they've just been releasing crap after crap.

They're trying to appeal to popular demands and failing.

It's just lucky Uncle George has the new Star Wars movies for tie-ins.

It's the only way LucasArts makes any money.

They're sellouts!

Well, I don't deny that they've completely sold out as far as their Star Wars license goes.  Their collection of Star Wars games is a festering pit of shit.  But I honestly don't think this applies to their adventures.  Those are not licenses that in today's age can really be construed as money-makers like the Star Wars license can.  I meet people all the time who have never heard of Monkey Island, Sam and Max or Full Throttle.  When I DO meet someone who has heard of ANY of those (I mean in real life of course) it's quite a rare occasion, and rather exciting.  Seeing how many gamers I know, this is rather telling.  I honestly believe the LA designers are TRYING to please their old adventure fans and just not knowing how to do it without the guys who made those games great in the first place.  I don't want to come off as a blind defender of LA, so if it for some reason looks like that, trust me I'm not.  But I'm not sure it's that easy to just go out and get talent.  With adventures being such a scarce genre, where are they going to find people like that?  I know there are people here making amateur games that could come up with much better stuff than LA has lately, but those people have other jobs and to the best of my knowledge aren't pursuing professional game designing careers.


QuoteI think you need to go back to Melee island and practise some more insults.

You're not good enough to fight the Swordmaster (TM) yet.

I am rubber and you are glue...


Quote
Listen, all your points are valid but you still haven't justified why I shouldn't download LucasArts games for free when:
A) LucasArts are sellouts who don't care about adventure gamers anymore.

I still disagree regarding them not caring about adventure gamers anymore, which I attempted to address above.

QuoteB) They openly state they don't support the games anymore because of the introduction of Windows XP

I'm not going to argue this because I'm not sure specifically what you're referring to.  I know they've released an XP-compatible Adventure Pack.  However, it's not like what you download is going to be XP-compatible anyway if they don't sell an XP-compatible version.  You'll end up having to use 3rd party software like ScummVM anyway to make it work.  Again, I'm not sure how to fully respond to this point.

Quote
C) I'm on a budget and don't see the point of buying a collectors pack when it's unsupported and LucasArts are a bunch sellouts who don't really care about their fans.
See above for sellout part.  As far as not understanding why to buy a collectors pack: Well if you already own the old software, you don't need to buy it.  But you don't need to pirate it either.  If it's unsupported and ScummVM has the same improvements the collectors pack does (which it does), just use ScummVM.  Seems simple to me.


I'm in rather a hurry at the moment so hopefully this response is somewhat coherent.  I've got to go this instant, but perhaps I'll come back and edit it later.
Writer, Idle Thumbs!! - "We're probably all about video games!"
News Editor, Adventure Gamers

DGMacphee

Quotebut if plenty of people enjoyed it while as we didn't
Name them  ;D


QuoteAnd what game costs $90?  I'm not necessarily saying there aren't games that cost that much, but I've never spent more than $50 on a game before.  You may not be referring to USD (which I am), but if you are that seems unusual to me.
I'm talking Australian dosh.


QuoteYou could look at it that way.  I don't however think that "LucasArts got rich by making classic adventures" is a very definitive statement, though.  They made some of the greatest and most popular flight sims of all time with X-Wing and TIE Fighter, for one thing.  The Dark Forces series has made them tons of money as well.  As much as it may seem sometimes, they were never "an adventure games company".  They were a games company who made, among other things, really good aventure games.  As is not too surprising to me, they have changed with the times.
Of course X-Wing, TIE Fighter and Dark Forces made money -- They're Star Wars games.

But the bulk of their income came from Maniac Mansion, Monkey Island, The Indy games, DOTT, Sam n max, and The Dig (That was a real bread winner).


QuoteThat's true, but they have no duty to respond to that.
As a customer that provided his $50 to Joe Retailer, LucasArts DO have a duty to me and every other disappointed gamer.


QuoteHowever, do you think the gaming public would buy those games?
They don't need to because they're free -- and they rival the classic adventures, which are not supposed to be free.


QuoteI was more attempting to get across that LucasArts still seems to publicly take pride in their old games
Then how come they don't provide any XP support?


QuoteI don't fully disagree with you there, but that's not what I was implying in the text you replied to.
It does if you read the rest of my comments.


QuoteTheir collection of Star Wars games is a festering pit of shit.  But I honestly don't think this applies to their adventures.
It does to EMI.

QuoteI still disagree regarding them not caring about adventure gamers anymore, which I attempted to address above.
Suit yourself, but you haven't convinced me.


QuoteI know they've released an XP-compatible Adventure Pack.  However, it's not like what you download is going to be XP-compatible anyway if they don't sell an XP-compatible version.  You'll end up having to use 3rd party software like ScummVM anyway to make it work.
If they've released an XP-compatible pack, then why do the say on their website that their games are not compatible with XP and they do not offer support.

They also don't support ScummVM.


QuoteSee above for sellout part.  As far as not understanding why to buy a collectors pack: Well if you already own the old software, you don't need to buy it.  But you don't need to pirate it either.  If it's unsupported and ScummVM has the same improvements the collectors pack does (which it does), just use ScummVM.  Seems simple to me.
You stated before that none of the original members who created those games are with LucasArts now.

And yet the company believes it can milk the last remaining drops of profit from those games.

Even if the ones they make now are utter shit.

So why should I support that.



I'm tired of writing these essay length responses.

I've given all my reasons and am now going around in circles.

Feel free to have the last word.
ABRACADABRA YOUR SPELLS ARE OKAY

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"Ah, look! I've just shat a rainbow." - Yakspit

remixor

Fair enough.  Like you, I think I've said pretty much all I'm going to say on the matter.  I don't have any particular need for the last word.  It's been fun  8)
Writer, Idle Thumbs!! - "We're probably all about video games!"
News Editor, Adventure Gamers

LL Notorious B.I.G. Will C-H

i wish i could afford to go to the cinema every week
Punk Quest 0.5 is now available for your perusal if you so wish http://punkquest.to-j.com

Adamski

I prefered the other Secret Of Monkey Island thread.

Jimi

Oh thanks!  ;D

agsforums.com? That's a new one.

EDIT

I just went on that site, and there are LOADS of wierdo's. Theres this extremely srange guy called DGMacphee, oh and another called ScummyB. The only normal person is probably Jimi.  ;D

Ghostmaker

#172
Bad news jimi
I think this threads finished
and now we must give it a proper burial
ashes to ashes, dust to dust
if any one has any objections to this burial speak now or forever hold your peace
So, this is AGS, i have seen more amature

Jimi

Isn't the "speak now" thing for weddings?

:'( Goodbye thread, I'll miss you.
*Thread ends


Is it gone?....  :D Woo!! Party!!!

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